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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 08-03-2010, 09:40 PM
Trucidation
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The threat value of ships (defined in the carcass.xml file iirc) is also used in exp calculations, you could adjust those as well but you'll have to edit each ship type. It's faster to just change the multiplier in the script as Goblin Wizard pointed out.
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Old 08-22-2010, 04:02 PM
Szpaku Szpaku is offline
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Question Perks

is it possible to make perks cost less Exp points? like changeing FTU werhouse perk from 75 to 20 or somethin smaller?
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Old 08-22-2010, 04:19 PM
Goblin Wizard Goblin Wizard is offline
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..\Data\Scripts\include\PilotProperties.script. Perk is called Black_Market e.g.
Code:
Black_Market =	{75,{"lucky_1"},{}},
75 is your number I don't know if it works with started game.

Last edited by Goblin Wizard; 08-22-2010 at 04:21 PM.
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