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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-03-2010, 09:37 PM
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Friendly_flyer Friendly_flyer is offline
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Have we covered the pilot portraits? The squadron mated in IL2 are severely lacking. I have browsed for some actual pictures of RAF pilots from the Battle of Britain. I would like to see squadron mates that actually look like people from 1940, not a bunch of modern stock-shots with photoshopped on uniforms, and I would like to see a bit of individuality. Some shots:











These are all RAF, but I guess you get the point.
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  #2  
Old 02-04-2011, 03:11 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Friendly_flyer View Post
Have we covered the pilot portraits? The squadron mated in IL2 are severely lacking. I have browsed for some actual pictures of RAF pilots from the Battle of Britain. I would like to see squadron mates that actually look like people from 1940, not a bunch of modern stock-shots with photoshopped on uniforms, and I would like to see a bit of individuality.
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
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Last edited by KG26_Alpha; 02-04-2011 at 03:14 PM.
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  #3  
Old 02-04-2011, 03:29 PM
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Originally Posted by KG26_Alpha View Post
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
Tube? When I was young it came in (glass?) pots.

Last edited by KG26_Alpha; 02-04-2011 at 05:49 PM.
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  #4  
Old 02-04-2011, 05:49 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
Quote:
Originally Posted by Igo kyu View Post
Tube? When I was young it came in (glass?) pots.

Not in 1940 it didn't
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  #5  
Old 02-04-2011, 03:37 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by jg27_mc View Post
I would like to have a foofighter experience (this should be extremely rare though)… There are several reports of sightings during WWII.

Random failures mechanical, electrical, etc as mentioned.
e.g. During or just after takeoff - possibility to change plane, takeoff and return to formation ASAP. Or some malfunction during final approach or landing.

Another cool option is to unexpected have the airport/airstrip closed by some type catastrophic event or accident, or even be forced to divert due to bad weather (poor visibility, etc.).

e.g. A cargo plane has a terrible accident during landing and puts lots of debris and flames all over the place making the runway unavailable forcing you and the rest f the squad/flights to divert or to take the taxiway instead.

Secondary assignments after you’re airborne, before or after the main mission objectives. Radar should play a role on this one.
~S~
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Originally Posted by nearmiss View Post
What about navigation for the player flight that doesn't require following a waypoint path directly. The player flight follows a heading or ADF beacon and enters a waypoint area, which is set for size in mission builder. Allow for Aircraft scrambles with no briefings. Radio comms give directions, altitude, and expected enemy contact.

The player will have to maintain a better feel for where he is going by heading, landmarks and/or homing signals.

Radio comms for mission changes on the fly.

The AI follows waypoints, and has alternative waypoint options that can be changed by triggers.

It is so not for real following waypoints. I'd be willing to bet most players do just like I do. They 8x to action areas. Does it make any sense to just ride along for 30 minutes looking at a computer screen or however long it takes from waypoint to waypoint to arrive at the action area?

If the waypoint track has got to be followed in some cases then allow for both methods, for player only.
Luthier if you are still reading after 40 pages,thanks a lot for asking us what do we want in the game.You cant imagine how much confidence boost a player gets when the devs of his favorite game ask him what he wants.

Before takeoff
As others have said,it would be really nice to see the airfields come to life.Airplanes landing, emergency crew on alert,planes getting towed in and out of the hangars for repair,maintenance crew, painting,refueling,checking the planes.That would add a lot before starting a mission.A more detailed start up procedure if possible.

After takeoff/during mission
Engine,mechanical failures on our planes or our squad mates.Unexpected failures that could alter the outcome of the mission,for example a wingman is losing fuel and wont make it home if he reaches the target, so he turns back home.Instruments damaged by enemy fire causing them to malfunction thus providing wrong info.

When landing
Having partial or complete landing gear failure,even without being damaged by enemy fire.Airfields bombed, so the squad needs to locate another one to land.Seeing one of your squad mates crash his plane due to some engine/landing gear/ failure.Crosswinds,making you re approach the airfield again.

Once again:
Thanks again for asking us
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  #6  
Old 02-04-2011, 03:51 PM
julien673 julien673 is offline
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Exclamation

Top ace in air combat make enemy fears ... event run away

If you stay to much time in enemy territory...and active, they will try to intercep you

Campagne like SWOTL, you chose about priority

You can force 1 alone enemy aircraft to land on your base = Got great info on that and you may ch ose its
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  #7  
Old 02-04-2011, 04:00 PM
smink1701 smink1701 is offline
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Just some random thoughts...and I'm sure much of this has been covered...

-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion.

-It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs.

-When you are hit yoiu should see blood. At least better breaking canopy animation.

-When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird.
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  #8  
Old 02-04-2011, 04:06 PM
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Quote:
Originally Posted by smink1701 View Post
Just some random thoughts...and I'm sure much of this has been covered...

-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion.

-It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs.

-When you are hit yoiu should see blood. At least better breaking canopy animation.

-When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird.
Please stop embarrasing youself with this kind of ideas, specially with the B/W camera.
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  #9  
Old 02-04-2011, 05:00 PM
Royraiden Royraiden is offline
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Originally Posted by jcenzano View Post
Please stop embarrasing youself with this kind of ideas, specially with the B/W camera.
Why cant he express his thoughts like everyone else???
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  #10  
Old 02-04-2011, 05:29 PM
smink1701 smink1701 is offline
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OK...thanks for getting me back on track. Really appreciate the help. Any other advice that would help me be more like you would be greatly appreciated.
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