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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I want to do missions whit aleatory waypoints.
A coupe of hurris that go out in misión of cap and the objetive will be 4 ju 88 esclted for 2 me110, but i want a trigger of aleatory wayponts, not a ll the time the same travel And will be great if oleg team do so much EDIT MISSIONS and we can finish edit this missions and the scripts for the triggers or gamelogics. (like ArmA2) hope oleg team give us a good examples scripts and instructions of how do missions whit aleatory waypoints. I always like do my our small missions My favorite’s missions are of little chequepoints and for example. in one, flying hurricane, I found 2 me110, when I finish whit this two, I go to the next waypont ,and I advise a dornier doing recognizing. Then I landing, but a trigger when I land, over the airfield begins a couple of G-50 and I rearm and refuel and take off for engage. I don’t like so much big raids and that stuff. like more little missions, casual missions, or something like that. that wedo a recognaissing flight and dont know what we gonna found When some of we have so much lag in the middle of a campaing, we will begins do small missions. You will see! And when this happens, I want an edit mission’s example, whit scripts examples. Sorry my crap english
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#2
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Have we covered the pilot portraits? The squadron mated in IL2 are severely lacking. I have browsed for some actual pictures of RAF pilots from the Battle of Britain. I would like to see squadron mates that actually look like people from 1940, not a bunch of modern stock-shots with photoshopped on uniforms, and I would like to see a bit of individuality. Some shots:
![]() ![]() ![]() ![]() ![]() These are all RAF, but I guess you get the point. |
#3
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Last edited by KG26_Alpha; 02-04-2011 at 03:14 PM. |
#4
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Tube? When I was young it came in (glass?) pots.
Last edited by KG26_Alpha; 02-04-2011 at 05:49 PM. |
#5
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Not in 1940 it didn't ![]() |
#6
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Before takeoff As others have said,it would be really nice to see the airfields come to life.Airplanes landing, emergency crew on alert,planes getting towed in and out of the hangars for repair,maintenance crew, painting,refueling,checking the planes.That would add a lot before starting a mission.A more detailed start up procedure if possible. After takeoff/during mission Engine,mechanical failures on our planes or our squad mates.Unexpected failures that could alter the outcome of the mission,for example a wingman is losing fuel and wont make it home if he reaches the target, so he turns back home.Instruments damaged by enemy fire causing them to malfunction thus providing wrong info. When landing Having partial or complete landing gear failure,even without being damaged by enemy fire.Airfields bombed, so the squad needs to locate another one to land.Seeing one of your squad mates crash his plane due to some engine/landing gear/ failure.Crosswinds,making you re approach the airfield again. Once again: Thanks again for asking us ![]() |
#7
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Top ace in air combat make enemy fears ... event run away
If you stay to much time in enemy territory...and active, they will try to intercep you Campagne like SWOTL, you chose about priority You can force 1 alone enemy aircraft to land on your base = Got great info on that and you may ch ose its |
#8
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Just some random thoughts...and I'm sure much of this has been covered...
-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion. -It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs. -When you are hit yoiu should see blood. At least better breaking canopy animation. -When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird. |
#9
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#10
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I like many of the ideas that already have been posted. Like more activity on the gorund more and detailed communication and suprises when blowing stuff up like a cargo ship blowing sky high because it was carrying ammo. But what also does really adds to the immersion is sound and acoustic! Nice engine sounds of planes starting up and flying by. Bomb explosions that make you dive for cover when close or are just faint deep BOOMS when further away. MG and canon fire that is adequatly loud. Not just the repetetive 1 second "MG sample" like in IL-2. If everything around you sounds nice and right the immersion is even better. Graphics and game mechanics is not everything. What is a NASCAR racing game with the cars sounding like golf caddies? You see a really big explosion with lots of smoke and debris. But what makes it really "enjoyable" is nice, loud and fitting "BOOOOOM"! I hope you see my point.
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