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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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DT has said several times that 6DOF will not be implemented in '46, specifically because of the problems with all the 2D cockpits.
To meet their quality standards would require remaking about every cockpit in the sim.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#2
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Dear Team Daidalos!
I know you have your hands full, and I'm not asking for anything to be done right away, merely if something will be possible: The Mistel parasite was made to attack ships. Unfortunately, due to the damage system of ships in IL2, a well aimed Mistel will just pass through the ship and break appart, to explode on the other side without damaging the ship. The only thing it seems able to do against ships is hitting carriers in the deck area. In-game, we are left with using the Mistel as an over sized bomb against land targets, which are neither historical nor much fun compared to attacking ships. Would it be possible to have a look at how the Mistel's payload work, so that the nose section function like a bomb rather than as a plane in-game? Would a possible solution be to for example program the game to handle the charge as a bomb that is released and explodes when the Mistel hits something? The Mistel is a very exiting plane, and hunting ships with it (like it was intended to do) would be a great boon for the offline community. Last edited by Friendly_flyer; 07-31-2010 at 10:35 PM. |
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#3
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I may have mentioned this earlier: But it might be a good idea to have strafing and bombing behaviours be dependent on waypoint altitude (much as level bombing and dive bombing behaviours are already). This could deal with the complaint of B-25's strafing inappropriately.
It could also lead the way to letting AI gunners strafe (assuming that they aren't Il-2 gunners - who have too little ammunition for this behaviour) There is a reason why the He-111 carried its heaviest weapon firing forward: |
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#4
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Maybe TD could make tracks exportable to format which could be interpreted by other programs? I.e. by TacView (http://lomac.strasoftware.com/tacview-en.php), which is used for analyzing LockOn/DCS tracks now. That would make teaching novice pilots a lot easier.
However, I think it should be taken with care. It should export only those track, which are allowed to be exported. Some server option is needed, which would allow or deny such exports, so that people could not abuse such tracks in virtual wars. |
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#5
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The night of IL2.
In european IL2 maps you can see a weak sunlight coming from the horizon. Is that midnight sun? If so,it shouldn´t happen on western european maps (except Norway and Finland) and Mediterranean maps? |
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#6
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Quote:
Fafnir_6 |
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#7
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IMO, guns convergence is best set by the program. The Il2 is well done, and when you are online you know GC is set equitably for all aircraft.
I remember the MSFT CFS2 online where all kinds of convergence tricks were used. I recall corsairs that could knock you down from 3,000 meters. You can make convergence changes in IL2, but you can't do weird stuff with it. |
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#8
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Quote:
Gun harmonisation in game is a little too simplistic though. At the very least the ability to choose between point bore sighting and pattern bore sighting on aircraft that had both would be very useful. Here is a good article on mid war USN pattern boresighting: http://www.researcheratlarge.com/Air...nBoresighting/ |
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