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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-30-2010, 04:39 PM
Hecke
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Quote:
Originally Posted by engarde View Post
a perfect post.

if i could add something, it would be that the asinine stupidity demonstrated by faceless nobodys through ignorant demanding posts, and obsessing over increasingly detailed minutiae must despair the devs horribly.

must must MUST give the impression, however small, that no matter how hard you work balancing time with productivity with playability, groups of ignorant gorillas will pound out stupid ranting put downs to your efforts.

who wants to make anything for such drooling idiots?

if I were a dev on this title, i would glance but once at these threads and never more.

EDIT: or i'd sift through the thread for the prize stupid posts, and send them off to a ...."bathroom tissue" manufacturer to print up a few rolls to supply the office?

i appreciate Oleg posting pics to whet the appetite.


FANBOY...

Why do you assume to talk for Oleg and Team.


BTW: What does SFX mean?

Last edited by Hecke; 07-30-2010 at 04:43 PM.
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  #2  
Old 07-30-2010, 05:08 PM
Dude27 Dude27 is offline
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Quote:
Originally Posted by Hecke View Post
FANBOY...
The most dangerous kind... faith zealots.
To them: Open your mind and get a life! It's not just one way...

SFX: special effects
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  #3  
Old 07-30-2010, 05:12 PM
Zorin Zorin is offline
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luthier, am I correct in assuming that there will be two versions of the He111 in game? From the screenshots it looks like there is a P-2 and H-3 version.
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  #4  
Old 07-30-2010, 05:30 PM
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Robert Robert is offline
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I think Oleg and crew have a good idea who the whiner/demanding types are. There's always a select few who ask or critique things to 'improve the development', but in reality they're just pissing against the wind.

(EDIT: I need to change pissing into the wind TO pissing in the pool. Now we don't get to see the full updates because of a few. Everyone out of the pool!)

There are ways of pointing out omissions and corrections. Many find it difficult to critique without sounding like children prattling around with their baby spoon, baby forks, and pacifiers.

Show me one improvement made by the developer at the instigation of a whiny brat.


Some of you should look back at a few updates and see the detail around hangers, the support vehicles, cities et al. Remember how great the Spit and 109 pit looks. Then ask yourself, with that attention to detail do you really think Oleg's gonna let sub par land mesh go out the door?

I don't think so.


You may think this is wild eyed raving from an Oleg ball washer, but no. It's someone who's watched development of BoB, and has seen improvements and increased detail over the last 6 months. I may not have liked everything, but it's WOP. It says that on every update.

Look at the progress and have a bit of faith that things will get ironed out to the best of their ability.

Last edited by Robert; 07-30-2010 at 05:41 PM.
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  #5  
Old 07-30-2010, 05:23 PM
perproqra perproqra is offline
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everything look great. nice fresnel trick with reflection on planes

but the first impresson about pilots and proportions... these guys are just too small (maybe there is some geometry intersection problem when pilots are bigger)
especially 1o9 pilot looks like ewok in plane.


please compare proportions of head (helmet/headphones) with canopy

fotos
http://www.kurfurst.org/Engine/Boost...arance198.html

video - lightly build modern pilot squished inside 1o9
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  #6  
Old 07-30-2010, 07:23 PM
Zorin Zorin is offline
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Quote:
Originally Posted by perproqra View Post
everything look great. nice fresnel trick with reflection on planes

but the first impresson about pilots and proportions... these guys are just too small (maybe there is some geometry intersection problem when pilots are bigger)
especially 1o9 pilot looks like ewok in plane.
It did look alright in previous screenshots, ut todays shot make them look like sitting too low in the cockpit. The way they look it appears to be impossible to look through the gun sight.

Previous = looks alright


Today = too low?


Original
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  #7  
Old 07-30-2010, 07:44 PM
Necrobaron Necrobaron is offline
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I learned long ago that the sim community, beyond most all others, has a knack for nitpicking about absolutely irrelevant details. I understand it's important to have as much accuracy as possible (it is a sim after all) and I want Oleg and Co. to put out the best product they possibly can, but most of the nitpicking concerns graphical limitations and things that don't make a bit of difference in the long run. I'm more concerned about FMs, DMs, and that sort of thing, you know...things that are actually important in a combat flight simulator. Unfortunately, those aspects can't really be conveyed in a screenshot, so I just enjoy the screenshots for what they are: Brief, momentary glimpses of a much larger picture.
________
Website Design

Last edited by Necrobaron; 04-26-2011 at 08:37 AM.
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  #8  
Old 07-30-2010, 08:01 PM
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Bolelas Bolelas is offline
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I aggre with you mr necrobaron. About the question of moving control surfaces to be seen, question has been answered before in the forum, yes, we will see them mooving, but only close distance. in the today picture of the JU88 i think (not sure) is seen that elevator is not neutral.
Other aspect not refered yet is, if buttons can be programed to act not only as momentary but also as toggle switch, witch would be very usefull to cockpit builters etc.
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  #9  
Old 07-30-2010, 09:06 PM
Splitter Splitter is offline
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The baron speaks the truth.

I think the development team is doing the right thing in toning down the updates. All they lead to is people nitpicking and asking for silly "additions". Plus, I believe Olegg recently conveyed the reality that other entities steal ideas and such from them. So why publish graphical updates for the competition and the ungrateful?

What update do I want? What do most of us want? A report on how progress is coming concerning a release date. Just let me know if the sim is going to be ready for the Christmas gift season. Is that estimate still on track?

...and you can't call ME a FANBOY as I just purchased 1946 and haven't had the chance to play it yet .

Splitter

Quote:
Originally Posted by Necrobaron View Post
I learned long ago that the sim community, beyond most all others, has a knack for nitpicking about absolutely irrelevant details. I understand it's important to have as much accuracy as possible (it is a sim after all) and I want Oleg and Co. to put out the best product they possibly can, but most of the nitpicking concerns graphical limitations and things that don't make a bit of difference in the long run. I'm more concerned about FMs, DMs, and that sort of thing, you know...things that are actually important in a combat flight simulator. Unfortunately, those aspects can't really be conveyed in a screenshot, so I just enjoy the screenshots for what they are: Brief, momentary glimpses of a much larger picture.
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  #10  
Old 07-30-2010, 10:47 PM
Sutts Sutts is offline
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Quote:
Originally Posted by Zorin View Post
It did look alright in previous screenshots, ut todays shot make them look like sitting too low in the cockpit. The way they look it appears to be impossible to look through the gun sight.

Previous = looks alright


Today = too low?


Original

I think this might just be the effect of the viewing angle. In all 3 shots you can see the pilots shoulders sitting above the canopy rails. To me this means the body position is probably correct.

Another factor to consider is the style of canopy. I too have read accounts of how close the canopy top was to the typical pilots head but from what I gather, these accounts were based on the heavy framed square canopy, not the lighter one with curved glass edges that we see here. Perhaps this type was introduced to rectify the head room problems? Dunno, I'm no expert.
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