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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-31-2010, 04:20 AM
Zorin Zorin is offline
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Originally Posted by luthier View Post

H-2 and P-2 actually.
Ah, ok. Cause from my references, the H-3 was the first to have waist gunners. Additionally, the H-2 was only build less than 200 times, while the H-3 was build more than 350 times.

And for both applies that there should be a forward firing postion in the ventral gondola.

Please correct me if I am wrong.
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  #2  
Old 07-31-2010, 04:38 AM
swiss swiss is offline
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Concerning convergence settings in SOW:

I would love to have an advanced settings option where you can adjust each gun individually, with independent lateral(sp?) and elevation settings.

2 pages from a FW190 manual to make it a bit clearer.



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  #3  
Old 07-31-2010, 08:16 AM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by luthier View Post
We have all those variants. There's a huge jump ahead compared to Il-2 markings. I want to keep it the details a secret for now, until we're ready to show that in a screenshot as well.
This I am really, really looking forward to!
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  #4  
Old 07-31-2010, 09:07 AM
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philip.ed philip.ed is offline
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Great answers Luthier, thanks.


See, Friendly-Flyer was able to present valuable info for SoW which may not have been noticed when it came to final release....
Clearly evidence that these discussions are valuable to the team
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  #5  
Old 07-31-2010, 09:39 AM
Tbag Tbag is offline
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Thank you very much for the update and the answers Ilya. Would it be possible for you to comment a bit on the gameplay, especially concerning the campaign. Example questions: How is the briefing done? As you move from the training aircraft to the operational units, will there be aircraft familiarization and tactical briefs? Will there be newspaper articles? Do victories need to be claimed and confirmed in a campaign?

Cheers
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  #6  
Old 07-31-2010, 01:29 PM
Fansadox Fansadox is offline
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Originally Posted by luthier View Post
Russia recently passed a new law similar to the German one making any kind of Nazi symbols illegal. The law does not have provisions for historical context. 1C being based in Russia, if we were to manufacture a product with swastikas in it, we could be taken to court for Nazi propaganda.
Wow thats not good news... I have an idea though. I assume that there is a company lawyer? You could try and find out in a testtrial what thersult would be cause the context where the swastika is being used in your product has nothing to do with propaganda for the Nazis. That way a court could judge that the new law isnt intented to be used in this context.

Its just an idea but worth a try in my opinion.
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Old 07-31-2010, 01:35 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Even if they find a way in Russia, they will have a problem on the German market. And I must say, as a German I couldn't care less about the swastika. In the strict sense, thats a party symbol, not a military marking. When the sim comes out there will be an explosion in custom made skins with the swastika for those who want, and I wouldn't be surprised if some nifty guy finds a way to enable it with a little program on the default skins as well.
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  #8  
Old 07-31-2010, 02:20 PM
Hecke
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@ Oleg and Team:

Don't worry about swastikas, just make it very easy for us to include the skin ourself.
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  #9  
Old 07-31-2010, 06:12 PM
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Quote:
Originally Posted by Fansadox View Post
Wow thats not good news... I have an idea though. I assume that there is a company lawyer? You could try and find out in a testtrial what thersult would be cause the context where the swastika is being used in your product has nothing to do with propaganda for the Nazis. That way a court could judge that the new law isnt intented to be used in this context.

Its just an idea but worth a try in my opinion.

I can just see the headlines in the gaming news... "1C hires lawyers to include/display swastika in new game". That seems like a reasonable way to spend the cash & generate publicity...lol
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  #10  
Old 07-31-2010, 06:32 PM
kendo65 kendo65 is offline
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Just what we need - having the game's release held up in a 5-year court hearing.
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