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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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A simple question from me, will enemy/friendly/other player/ai plane's main operating surfaces move or will we be forced like in the current IL2 to look for othe visual cues that they are trying to sideslip, barrel-roll etc.
At the moment all planes do not seem to show elevator,alerion, rudder or other movements other than on the player controlled plane. I could be wrong but all the visuals i have seen seem to reinforce this. Please tell me I am wrong. Other than that I have to say everything looks great. Example Look at the screenshots of the 109's in formation and the J88's banking and all the control surfaces look static? Last edited by Bobb4; 07-30-2010 at 09:00 AM. Reason: added example |
#2
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For some strange reasons the movements in Il2 are exaggerated beyond belief and may give you a wrong impression this is normal: it is not! Anybody having ever flown an aircraft or observed other aircraft maneuvering would tell you that the kind of operating surface travel "to the stops" you see in flight in Il2 is unrealistic: such positions will only be seen at slow speed (typically beginning of takeoff acceleration run: you may need full rudder travel if torque is important, or full elevator up to keep the wheel on the ground after landing for instance), and also due to slow speed, in some aerobatics manoeuvers (but not combat manoeuvers: you would never go that slow for obvious reasons). Using controls with the travels shown in Il2 would instantly overstress the hull and wings, if not breaking them right away...IRL! So you should not expect being able to guess another aircraft sideslip that easily just by noticing rudder position, unless you have really the yes of an eagle! You would notice it as you said yourself by other cues, mainly the almost undefinable "wrongness" of its flying or the fact the ailerons are not symmetrical in a prolonged way: this is the only cue which can be easily observed even for very low control travels JVM |
#3
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Thanks for the update Luthier. Simply gorgeous. The crew animation sounds very exciting.
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#4
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Be they in the air or during take-off and landing. Pilots heads are not moving either, a very sterile envitonment. Luthier has talked about crew animation i was just hoping control surface movement would be evident by now. Other sims (which i will not name) have already included this. Four J88's in a right hand bank all with exactly the same control positions???? Lokk at the Hurricaine which is obviously player controlled and you will see the rudder is moved! Not a gripe just a question. |
#5
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Hmmmmmm,haven't seen any good lookiing terrain shot from the air as of yet,i'm getting a feeling that's something they are struggling with.........maybe they should give Gaijin a call?
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#6
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Somebody give Tree a kick, he seems to have got stuck in a loop. |
#7
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planes @ water height...looking great! Last edited by katdogfizzow; 07-30-2010 at 04:37 PM. |
#8
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S!
Can't stop admiring the sleek lines of the Bf109E ![]() ![]() |
#9
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Not much new "stuff" from the pictures,but thanks for regular Friday updates,they are very important for the community.
Btw how is game development going?Everything according to the plan,or with some unexpected difficulties? |
#10
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