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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-30-2010, 08:53 AM
Bobb4 Bobb4 is offline
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A simple question from me, will enemy/friendly/other player/ai plane's main operating surfaces move or will we be forced like in the current IL2 to look for othe visual cues that they are trying to sideslip, barrel-roll etc.
At the moment all planes do not seem to show elevator,alerion, rudder or other movements other than on the player controlled plane. I could be wrong but all the visuals i have seen seem to reinforce this. Please tell me I am wrong.
Other than that I have to say everything looks great.

Example
Look at the screenshots of the 109's in formation and the J88's banking and all the control surfaces look static?

Last edited by Bobb4; 07-30-2010 at 09:00 AM. Reason: added example
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  #2  
Old 07-30-2010, 09:42 AM
JVM JVM is offline
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Quote:
Originally Posted by Bobb4 View Post
A simple question from me, will enemy/friendly/other player/ai plane's main operating surfaces move or will we be forced like in the current IL2 to look for othe visual cues that they are trying to sideslip, barrel-roll etc.
At the moment all planes do not seem to show elevator,alerion, rudder or other movements other than on the player controlled plane. I could be wrong but all the visuals i have seen seem to reinforce this. Please tell me I am wrong.
Other than that I have to say everything looks great.

Example
Look at the screenshots of the 109's in formation and the J88's banking and all the control surfaces look static?
That is exactly as it should be: you cannot really "see" in flight the movements or determine in a meaningful way the position of the operating surfaces.
For some strange reasons the movements in Il2 are exaggerated beyond belief and may give you a wrong impression this is normal: it is not!

Anybody having ever flown an aircraft or observed other aircraft maneuvering would tell you that the kind of operating surface travel "to the stops" you see in flight in Il2 is unrealistic: such positions will only be seen at slow speed (typically beginning of takeoff acceleration run: you may need full rudder travel if torque is important, or full elevator up to keep the wheel on the ground after landing for instance), and also due to slow speed, in some aerobatics manoeuvers (but not combat manoeuvers: you would never go that slow for obvious reasons).
Using controls with the travels shown in Il2 would instantly overstress the hull and wings, if not breaking them right away...IRL!

So you should not expect being able to guess another aircraft sideslip that easily just by noticing rudder position, unless you have really the yes of an eagle! You would notice it as you said yourself by other cues, mainly the almost undefinable "wrongness" of its flying or the fact the ailerons are not symmetrical in a prolonged way: this is the only cue which can be easily observed even for very low control travels

JVM
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  #3  
Old 07-30-2010, 09:47 AM
Sutts Sutts is offline
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Thanks for the update Luthier. Simply gorgeous. The crew animation sounds very exciting.
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  #4  
Old 07-30-2010, 10:00 AM
Bobb4 Bobb4 is offline
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Originally Posted by JVM View Post
That is exactly as it should be: you cannot really "see" in flight the movements or determine in a meaningful way the position of the operating surfaces.
For some strange reasons the movements in Il2 are exaggerated beyond belief and may give you a wrong impression this is normal: it is not!

Anybody having ever flown an aircraft or observed other aircraft maneuvering would tell you that the kind of operating surface travel "to the stops" you see in flight in Il2 is unrealistic: such positions will only be seen at slow speed (typically beginning of takeoff acceleration run: you may need full rudder travel if torque is important, or full elevator up to keep the wheel on the ground after landing for instance), and also due to slow speed, in some aerobatics manoeuvers (but not combat manoeuvers: you would never go that slow for obvious reasons).
Using controls with the travels shown in Il2 would instantly overstress the hull and wings, if not breaking them right away...IRL!

So you should not expect being able to guess another aircraft sideslip that easily just by noticing rudder position, unless you have really the yes of an eagle! You would notice it as you said yourself by other cues, mainly the almost undefinable "wrongness" of its flying or the fact the ailerons are not symmetrical in a prolonged way: this is the only cue which can be easily observed even for very low control travels

JVM
The other cues are fine. But the control surfaces are not moving at all period.
Be they in the air or during take-off and landing.
Pilots heads are not moving either, a very sterile envitonment. Luthier has talked about crew animation i was just hoping control surface movement would be evident by now.
Other sims (which i will not name) have already included this.
Four J88's in a right hand bank all with exactly the same control positions????
Lokk at the Hurricaine which is obviously player controlled and you will see the rudder is moved!
Not a gripe just a question.
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  #5  
Old 07-30-2010, 10:25 AM
the Dutchman the Dutchman is offline
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Hmmmmmm,haven't seen any good lookiing terrain shot from the air as of yet,i'm getting a feeling that's something they are struggling with.........maybe they should give Gaijin a call?
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  #6  
Old 07-30-2010, 11:39 AM
Dano Dano is offline
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Originally Posted by the Dutchman View Post
Hmmmmmm,haven't seen any good lookiing terrain shot from the air as of yet,i'm getting a feeling that's something they are struggling with.........maybe they should give Gaijin a call?
Only if you want a very small area around you visible, my money is on Oleg holding back to stop others (ie; Gaijin) nicking his techniques. Ask yourself this, The current terrain may show technical advances beyond IL2 but it so far fails to live up the overall image quality excepting a few shots, can you really see Oleg releasing the Storm of War series with terrain that looks worse that IL2? Have a little faith.

Somebody give Tree a kick, he seems to have got stuck in a loop.
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  #7  
Old 07-30-2010, 04:32 PM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by Dano View Post
Only if you want a very small area around you visible, my money is on Oleg holding back to stop others (ie; Gaijin) nicking his techniques. Ask yourself this, The current terrain may show technical advances beyond IL2 but it so far fails to live up the overall image quality excepting a few shots, can you really see Oleg releasing the Storm of War series with terrain that looks worse that IL2? Have a little faith.

Somebody give Tree a kick, he seems to have got stuck in a loop.
Yes, I think most of us realize the point of the terrain shot was to show the trees all the way to the horizon ...not some final version that I imagine will look like 352's channel with no tiling and trees rendering for miles and miles in all directions ...wa wa wee wa!!!


planes @ water height...looking great!

Last edited by katdogfizzow; 07-30-2010 at 04:37 PM.
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  #8  
Old 07-30-2010, 04:35 PM
Flanker35M Flanker35M is offline
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S!

Can't stop admiring the sleek lines of the Bf109E
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  #9  
Old 07-30-2010, 10:25 AM
TallBonapart TallBonapart is offline
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Not much new "stuff" from the pictures,but thanks for regular Friday updates,they are very important for the community.
Btw how is game development going?Everything according to the plan,or with some unexpected difficulties?
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  #10  
Old 07-30-2010, 01:34 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by JVM View Post
That is exactly as it should be: you cannot really "see" in flight the movements or determine in a meaningful way the position of the operating surfaces.
For some strange reasons the movements in Il2 are exaggerated beyond belief and may give you a wrong impression this is normal: it is not!
Of course, a keen I could pick up the movement - especially if one of the aerolons picked up the sun for a moment. Some of us also tend to fly early aircraft and often end up at around 200kph for most of the fight. We don't all fly '44 and '45 BnZ.
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