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IL-2 Sturmovik The famous combat flight simulator.

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Old 07-26-2010, 04:01 PM
albx albx is offline
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Try this! IL2FOVCHANGER
tried this also... but it's me or it only change the FOV not adding the missed lateral parts of screen?
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Old 07-26-2010, 04:21 PM
Novotny Novotny is offline
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I'd really appreciate it if TD could comment on the aspect ratio/fov issue and whether or not it's something they can fix.

Thanks in advance.
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Old 07-26-2010, 06:50 PM
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ZaltysZ ZaltysZ is offline
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I don't think it is hard to change the FOV (i.e. allow more degrees for widescreens). However, wider FOV may reveal "holes" in planes, so this can be an obstacle for fixing wide screen. The same is for 6DOF - reworking lots of planes needs too much work.
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Old 07-26-2010, 07:01 PM
nearmiss nearmiss is offline
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I have 1920 x 1200 24" monitor

I gave up on all the widescreen stuff.

The standard IL2 factor for resolution is the best go, even if you have black sections on the left and right of the screen.

Elongated aircraft, crazy looking wingspreads, etc. just turn the IL2 into some kind of distorted mess.

SOW may be different I don't recall Oleg saying anything specific about how screen resolutions will be handled in SOW
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Old 07-26-2010, 07:18 PM
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This "distortion mess"happens only when saveaspectratio is set!
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Old 07-27-2010, 12:56 AM
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Yeah, I use 1400 X 900 no problem, saveaspectratio should be zero not 1, and juts enter your resolution. This is how you get widescreen.
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Old 07-27-2010, 04:39 AM
nearmiss nearmiss is offline
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I gave up on the widescreen couple years ago.

As I recall, even when I got it to work it chopped off the top and bottom. Actually, I was seeing less of the air battle area.

So... are you saying with widescreen you can see everything you can see that is available in IL2 views.
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Old 07-27-2010, 05:02 AM
albx albx is offline
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Yeah, I use 1400 X 900 no problem, saveaspectratio should be zero not 1, and juts enter your resolution. This is how you get widescreen.
yes but you will lose the upper and lower part of screen... what you will have is a cropped visual.. and you will lost the rear mirror and the artificial horizont and other instruments... have you noticed that? try with saveaspectratio=0 and you'll see that you'll have the same horizontal view, not a pixel less, but more vertical view...
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Old 07-27-2010, 10:15 AM
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Kwiatek Kwiatek is offline
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Quote:
Originally Posted by ZaltysZ View Post
I don't think it is hard to change the FOV (i.e. allow more degrees for widescreens). However, wider FOV may reveal "holes" in planes, so this can be an obstacle for fixing wide screen. The same is for 6DOF - reworking lots of planes needs too much work.

I think more FOV for Widescreen is a must. I used FOV changer with maximum FOV= 100 ( stock is 90) and i have no problem with any plane ( no holes etc).

I got the same size of view in my Widescreen ( 16:10) with FOV=100 like in 4:3 ascpect ratio and FOV=90 - so i used 1440x900 with full screen ratio and i dont loose any part of view.

So im sure that making maxium FOV=100 for Widescreen users is not so hard task and bug free. It would be nice if TD would make such.
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