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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#2
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Remember SOW not is arcade game not is a stupid arcade game for little children but SOW is a real ww2 simulator.
Real distance of fly Real time of fly Real tattic of fly and real tecnic of navigation whit rules and protractor. if i take of from Desvres to coast of England and navigate at 400km/h in 5minute arrive to England coast. i prefer real distance and real time of fly. for arcade mode exist different tipe of map little map for a little dogfight but WAR is WAR AND ENGLAND IS ENGLAND not SICILY ok you understand me? |
#3
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P.S. When I was a little child I loved flight 'simulators', and that love continues to this day! ![]() |
#4
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What about flying to London?, What about taking off from Norway bases, if they are available? What about taking off from Angers with a Ju-87? http://www.raf.mod.uk/bob1940/luftflotteV.html http://www.raf.mod.uk/bob1940/luftflotteIII.html Not every german base was near Calais! And also not every mission was to bomb an airfield on the area of the picture you show. |
#5
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I would love some smaller online maps, and as far I've understood Oleg's statements, we will get some of them with initial release.
I hope that all of that smaller online maps will be phantasy areas. When it comes to real areas then I hope they all will be 1:1. |
#6
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For example, if you take the Pacific and want a realistic 1:1 map of the Salomon Islands, its almost unusuable for online, but things change with a 1:2 or 1:4 version of the area. In this case its apply because the distance from Norway bases are quite large, if the map include them. |
#7
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I agree. Me and a mate like to fly coop campaigns but can't spare too many hours flight time; it's frustrating too if you fly for ages, only to get taken out at the first sniff of any action. Smaller scaled maps would be ideal in this situation (i.e. real locations in 1:2/1:4 scale).
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#8
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Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.
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#9
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Experience in flying another combat sim of some renown and longevity, a 1:2 (half scale) map works just fine.
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#10
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yes time compression is good if you play in your personal campain but in online game time compression for 32 players in different time of starting in different point of geopgarphic map and in different route is very difficoult calculate a sicronize all players.
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