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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg, Luthier,
Nice. 1. The planes look fairly detailed, nearly photo-realistic. 2. Reflections and shading are, by all evidence, a strong point of BoB. 3. In the 4th pic (Bf108 belly), it seems that the ambient light affects also the color of the planes, as in reality. Am I right? 4. I'm still not convinced by the isolated bullet holes (pic 1, Hurri), they look flat and repetitive, and moreover they are the same both on fabric and on metal skin. 5. Apart from isolated bullet holes, all in all I begin to like the damage model, from a graphical standpoint. 6. Smoke isn't that bad, despite it's WIP. 7. Flames cannot be judged by a screenshot, because of their very dynamic nature. 8. The sea is rather good from height, it reminds me of the real thing, as seen from airliners. I wonder again about computer specs: when can we hope to get them? Question: will all those polygons, shades, seagulls, trees, smoke and flames fx reduce the number of planes present at the same time in a map ? Cheers, Insuber |
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#2
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1C Team
Thanks for the update .................................................. ....... What fun trying to claw some sense from this thread Regarding things hitting the windscreen on a single engine WWII fighter........... There's a huge propeller ready to slice n dice birds and other unfortunate flying creatures that happen to be in the way of it. Shell casings wouldn't stand a chance of getting through either due to the prop wash and weight of the casing being to light. Of course I will stand corrected. Edit for bad speeling. Last edited by KG26_Alpha; 07-25-2010 at 10:09 AM. |
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