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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-24-2010, 11:39 AM
MBF MBF is offline
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Quote:
Originally Posted by Oleg Maddox View Post
SoW will put new standards in sim industry.

Graphics in engine based on real physics laws comparing to most other games in the world, that claimed themselves ultrarealistic.
Graphics optimized for the great amount of AI units operating in air and on the ground sea on a large square....

Graphics in engine is scalable from space to the ground and looks everywhere perfect... probably no one engine can performs these conditions for that day. And we should remember that it is flight sim, but not the other genre game!


Aircarft, ground units - you can't see more precise in any other game now and probably in future. You may see with more polygons and more greater size of textures.... and thinking then it looks better, but it will be wrong opinion....because all these models are not precise.... and mimics real just in some part... I don't count other things that NOBODY MODELING....or doing it wrong or replacing by wrong methods advertithing then that it is right and user then thinking the same, if he isn't experienced in real laws of physics, etc...


Also, from the beginning the first sim is a base for the following series
with additions of new features... using experience of own IL-2 and others , including suggestions of players, real pilots from around the world...


In Flight sims Il-2 is still world standard for the combat flight sims. Standard with engine which is in modification even now.
Standards of Il-2 we may see in many-many other new games that wer coming more later. Ideas that were in Il-2 now using a lot of developers....

Still Il-2 offers so much that no one can offer really for these that love WWII aaviation.
And repeat it for others would be really too hard if really possible.


Still all new developers try to compare own producs with Il-2.... and then anyway users in most cases come back to Il-2....


I try to keep silence about what we will offer with the release and then after.... Becasue our ideas, my personal ideas a lot of others simply copying.... Even some time copy my speeches with users.... however I'm speaking to users on the same level and never tell that I'm (or we) a star(s)....

We simply doing our work.

Ilya, as american, can traslate my thoughs better...
I'm in vacation.
You are all doing a terrific job, Oleg.
I know I'm not the only one that thinks that Storm of War will put to shame every other air combat simulator out there, just like IL2 did back in its day (it's still the best thing out there in my humble opinion).

Enjoy your vacations and keep up the good work!
  #2  
Old 07-24-2010, 11:49 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Oleg and Luthier, thanks for the updates and the comments, despite you being both on travel. It's much appreciated. It all looks and sounds great -- I am sure SoW BoB will be a combat sim masterpiece.
  #3  
Old 07-24-2010, 12:52 PM
Hecke
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i post again.


Do the bullet cases damage other planes by hitting them?
  #4  
Old 07-24-2010, 01:02 PM
swiss swiss is offline
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Originally Posted by Hecke View Post
i post again.


Do the bullet cases damage other planes by hitting them?
Why? Should they? Did they? What kind of damage? Do you have proof?

Other than possible take a chip out of a wood prop, I can only think of jammed cowl flaps, or maybe reduce cooling(because they block the radiator).




A *ping* sound when they hit your aircraft would be quite cool though.
  #5  
Old 07-24-2010, 01:10 PM
Flanker35M Flanker35M is offline
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S!

Swiss, hitting a shell case at speeds above 300km/h can make more damage than just a ping If you drive a car at 80km/h and a small piece of rock hits your window or paint job there is usually some damage. And we talk about smaller pieces and less speed. So I would figure flying through a cloud of shell casings is not very desireable. But again modeling this..hmm..not adding anything to the sim.
  #6  
Old 07-24-2010, 01:17 PM
Hecke
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but when a whole load of shell castings hits the prop i think that has a huge effect on it.
  #7  
Old 07-24-2010, 01:19 PM
swiss swiss is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Swiss, hitting a shell case at speeds above 300km/h can make more damage than just a ping If you drive a car at 80km/h and a small piece of rock hits your window or paint job there is usually some damage. And we talk about smaller pieces and less speed. So I would figure flying through a cloud of shell casings is not very desireable. But again modeling this..hmm..not adding anything to the sim.
If the cases are from your wingman, the have pretty much the same, if you hit your enemy's during a head on - well...

Don't know.
If they indeed caused damage there would be reports about it.
Are there?

Quote:
but when a whole load of shell castings hits the prop i think that has a huge effect on it.
Stop thinking and bring proof, otherwise STFU.

BTW: "Castings" would really cause some bad ass damage, lol.

Last edited by swiss; 07-24-2010 at 01:30 PM.
  #8  
Old 07-24-2010, 01:43 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Swiss, hitting a shell case at speeds above 300km/h can make more damage than just a ping If you drive a car at 80km/h and a small piece of rock hits your window or paint job there is usually some damage. And we talk about smaller pieces and less speed. So I would figure flying through a cloud of shell casings is not very desireable. But again modeling this..hmm..not adding anything to the sim.
1. a piece of rock is solid, a case is not - it's deformable.
2. your windscreen is most likely not armored to withstand birdstrike or small arms fire.
3. Your windscreen is reinforced class that is designed to splinter on impact to not cause any large, sharp fragments. A canopy is designed to not splinter.
(If you lose your windscreen at 80km/h you just stop. If you lose it at 500km/h at 30,000ft you're in trouble.)
  #9  
Old 07-24-2010, 01:45 PM
swiss swiss is offline
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Quote:
Originally Posted by Feuerfalke View Post
2. your windscreen is most likely not armored to withstand birdstrike or small arms fire.
3. Your windscreen is reinforced class that is designed to splinter on impact to not cause any large, sharp fragments. A canopy is designed to not splinter.
(If you lose your windscreen at 80km/h you just stop. If you lose it at 500km/h at 30,000ft you're in trouble.)
Now I'll do some research, I indeed think it was bullet proof glas, several inches thick.
  #10  
Old 07-24-2010, 01:04 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Hecke View Post
i post again.


Do the bullet cases damage other planes by hitting them?
I doubt that.


They have a very low mass.

The chance that they have an effect in real life are so minimal, that I doubt they have modeled it in a simulation.

Last edited by Feuerfalke; 07-24-2010 at 01:09 PM.
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