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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-23-2010, 10:11 PM
Hecke
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Originally Posted by Tone71 View Post
Couldn't agree more. Let's not forget that IL-2 is almost 9 years old! And graphically still puts many new games to shame.

That's maybe true but why don't you think further.
With the graphics we have seen in the last updates, how can these "put many new games to shame" in 2020.

I would say, the graphics of SoW BoB are nearly ok for 2010/2011 but not for much longer.

Don't always compare to the previous game. Compare it to what is standard.
  #2  
Old 07-23-2010, 10:37 PM
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....
Don't always compare to the previous game. Compare it to what is standard.
The "previous game" [IL-2] IS the standard. When SoW is released IT will be the standard. Before IL-2 was released CFS-2 WAS the standard. But only by comparison. It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.
  #3  
Old 07-23-2010, 10:49 PM
Hecke
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Originally Posted by Old_Canuck View Post
The "previous game" [IL-2] IS the standard. When SoW is released IT will be the standard. Before IL-2 was released CFS-2 WAS the standard. But only by comparison. It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.


I do not mean comparing it to only one game that contains some of all aspects but to the several parts (graphic, sound, physics) of other games that built the new standard where they are better than others.

I would really like to know how many people are working on SoW BoB

Last edited by Hecke; 07-23-2010 at 10:52 PM.
  #4  
Old 07-23-2010, 10:52 PM
nearmiss nearmiss is offline
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Originally Posted by Old_Canuck View Post
The "previous game" [IL-2] IS the standard. When SoW is released IT will be the standard. Before IL-2 was released CFS-2 WAS the standard. But only by comparison. It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.
It is like so many things when people have too much money. Money isn't ever the most important ingredient... it's committment.

Think about all the very excellent development systems, like Foxpro,dbase,etc. that were bought out by companies with the big bucks.

Foxpro is the only one left, but MSFT hasn't done anything with it compared to when it was in the hands of the original developers. Foxpro was hot, and the developers were always doing new things. I just read where MSFT will not support it past 2015. Kinda sounds like the death bells to me.

Same with the MSFT combat flight series. They had a winner in CFS2 that was the benchmark sim. I remember when Sim-outhouse and netwings had enormous numbers of users for CFS2 and the IL2 had a squeaky little corner on the site (no users).

CFS2 was the big dog until MSFT hired the ferrets from Red Baron to update the sim. What a debaucle. They tried to rework the sim and screwed the pooch. If they had just improved what they had it would have still been a contender as a favorite. The very best mission builder tools of any WW2 combat sims, the CFS2 and Jane's ww2 FIGHTERS.

Even today the CFS2 has the best mission builder.

I am hoping BOB SOW could very well take us into a new era of mission builders. Two very most important tools for Offline users are the mission builder and high standards of AI performance.
  #5  
Old 07-23-2010, 11:18 PM
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SlipBall SlipBall is offline
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Originally Posted by nearmiss View Post
The very best mission builder tools of any WW2 combat sims, the CFS2 and Jane's ww2 FIGHTERS.

Even today the CFS2 has the best mission builder.

I am hoping BOB SOW could very well take us into a new era of mission builders. Two very most important tools for Offline users are the mission builder and high standards of AI performance.


I agree totally about the builder tool's in those sims, It's very important to get it right in SOW...I can't wait to see what we got, I'm sure that we will pleased
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  #6  
Old 07-23-2010, 11:43 PM
Mango Mango is offline
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Oleg, Ilya, thanks for the updates!

Hope Oleg is resting up so he can travel to U.K. to show SoW here:
http://www.flightsimulatorshow.com/

!!
  #7  
Old 07-24-2010, 12:06 AM
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now that would be the place to show off SOW ...and im going too .
  #8  
Old 07-24-2010, 12:21 AM
Blakduk Blakduk is offline
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Wow guys- the damage modelling is looking brilliant. The internal structure of the Hurricane is shown in exquisite detail- i'm very keen to see what effect such damage has on the flying characteristics. I assume it will be critical to keep the airspeed down to decrease the risk of more canvas peeling off and control cables gradually being stretched to breaking point?
These graphics are already so far ahead of Il2- the potential for future development looks extraordinary.
One question about the fires- i realise they are WIP, but will they be true light objects, able to cast highlights on objects and create shadows?
I am imagining being able to create evening/low light scenes with dramatic lighting effects being created by a burning plane and the flames illuminating the pilot and other objects around them.
  #9  
Old 07-24-2010, 03:33 AM
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now that would be the place to show off SOW ...and im going too .
It's just an excellent place to burn money elsewhere needed - even if some your potential customers are there, the related sales will never make up for it.

my$.02
  #10  
Old 07-25-2010, 01:29 AM
Old_Canuck
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Originally Posted by nearmiss View Post
It is like so many things when people have too much money. Money isn't ever the most important ingredient... it's committment.

Think about all the very excellent development systems, like Foxpro,dbase,etc. that were bought out by companies with the big bucks.

Foxpro is the only one left, but MSFT hasn't done anything with it compared to when it was in the hands of the original developers. Foxpro was hot, and the developers were always doing new things. I just read where MSFT will not support it past 2015. Kinda sounds like the death bells to me.

Same with the MSFT combat flight series. They had a winner in CFS2 that was the benchmark sim. I remember when Sim-outhouse and netwings had enormous numbers of users for CFS2 and the IL2 had a squeaky little corner on the site (no users).

CFS2 was the big dog until MSFT hired the ferrets from Red Baron to update the sim. What a debaucle. They tried to rework the sim and screwed the pooch. If they had just improved what they had it would have still been a contender as a favorite. The very best mission builder tools of any WW2 combat sims, the CFS2 and Jane's ww2 FIGHTERS.

Even today the CFS2 has the best mission builder.

I am hoping BOB SOW could very well take us into a new era of mission builders. Two very most important tools for Offline users are the mission builder and high standards of AI performance.
Enlightening insights, nearmiss. Didn't know about Red Baron involvement. I didn't get too deeply involved in mission building in CFS2 but it seems they had "triggers" right? That in itself would be a powerful mission builder tool for any sim.
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