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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I rather guess these are placeholders for the smokepuffs from bullets penetrating the aircraft skin, just like the ones present in IL2.
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#2
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Remember how the original IL-2 development shots looked like?
http://www.combatsim.com/memb123/htm/jan99/IL-2.htm http://www.combatsim.com/memb123/htm/jan99/IL-2b.htm Totally different than the actual release
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Last edited by Viikate; 07-23-2010 at 08:41 PM. |
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#3
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#4
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I'd love to see videos too but the screenshots are showing more and more cool stuff! Sure, there are things that need tweaking and I'm sure they will be tweaked. Off course it's good with CONSTRUCTIVE criticism, but whining and rudeness, perhaps not as much...
Also, for every unhappy poster I bet there's 10 (100?) that likes what they see but won't comment but simply move on. I know, I've done it often enough... Trying to redeem that now! I'm really excited at the level of detail of the aircrew and I sure hope we'll see a video of that soon! |
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#5
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Hey! Quit looking at the forum and get the hell back to vacation! (that way you can get the hell back to work) and have fun! That's an order soldier!
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#6
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And we all know that everything is still WiP and we just add our point of view, based on what we see. We are all sure that final release won't fail us. We trust in Oleg & Co!!! |
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#7
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Hey everybody, greetings from sunny jetlagged California!
Our tracers are perfect. End of discussion. We can finetune thickness - color - transparency - luminosity, but in theory ours are the most perfect true to life tracers ever modeled anywhere. Tracers in real life look like that, like straight dashes of uniform thickness. There's a spot at the tail end of a bullet that emits plasma. It doesn't fade out towards the end. It doesn't get thinner. It doesn't wiggle. Sperm-style tracers you're used to from other video games are Hollywood. We have that emitter that draws out a line of specific length based on tracer speed and "exposure". The tracer shots you see were not taken in pause, because in pause our tracer turns into a dot - those mysterious white dots in the first shot are stopped tracers in pause. Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit. Finally, the surprise from last week is failing to materialize. We were going to release some PSDs to give the skin makers an early start, and maybe even team up with you guys to make some historical skins or something. But we hit a little snag because, as it turns out, you can't very well make skins with just a PSD, and we can't very well release our plane models with the skins. We need to figure this out, hopefully very soon. |
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#8
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Find my missions and much more at Mission4Today.com |
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#9
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Great to read this Ilya (especially the part about fire and smoke With regards to the skins, I guess that there's no hurry, since you'll see thousands of skins coming the moment people will be able to model them through the game (some beta or even the final release). No need to worry about this |
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#10
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Yet you write that after you wrote the post above it.
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