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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-23-2010, 08:29 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by louisv View Post
Flak exploding I think (watch from close -up we can see some far-away flak smudges)
I rather guess these are placeholders for the smokepuffs from bullets penetrating the aircraft skin, just like the ones present in IL2.
  #2  
Old 07-23-2010, 08:37 PM
Viikate Viikate is offline
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Remember how the original IL-2 development shots looked like?

http://www.combatsim.com/memb123/htm/jan99/IL-2.htm
http://www.combatsim.com/memb123/htm/jan99/IL-2b.htm

Totally different than the actual release
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Old 07-23-2010, 08:59 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Viikate View Post
Remember how the original IL-2 development shots looked like?

http://www.combatsim.com/memb123/htm/jan99/IL-2.htm
http://www.combatsim.com/memb123/htm/jan99/IL-2b.htm

Totally different than the actual release
Right words.
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Old 07-23-2010, 09:29 PM
Cpt_Farrel Cpt_Farrel is offline
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I'd love to see videos too but the screenshots are showing more and more cool stuff! Sure, there are things that need tweaking and I'm sure they will be tweaked. Off course it's good with CONSTRUCTIVE criticism, but whining and rudeness, perhaps not as much...

Also, for every unhappy poster I bet there's 10 (100?) that likes what they see but won't comment but simply move on. I know, I've done it often enough... Trying to redeem that now!

I'm really excited at the level of detail of the aircrew and I sure hope we'll see a video of that soon!
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Old 07-24-2010, 02:38 AM
BadAim BadAim is offline
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Originally Posted by Oleg Maddox View Post
Right words.
Hey! Quit looking at the forum and get the hell back to vacation! (that way you can get the hell back to work) and have fun! That's an order soldier!
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Old 07-23-2010, 11:03 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by Viikate View Post
Remember how the original IL-2 development shots looked like?

http://www.combatsim.com/memb123/htm/jan99/IL-2.htm
http://www.combatsim.com/memb123/htm/jan99/IL-2b.htm

Totally different than the actual release
Correct!
And we all know that everything is still WiP and we just add our point of view, based on what we see.

We are all sure that final release won't fail us. We trust in Oleg & Co!!!
  #7  
Old 07-23-2010, 09:30 PM
luthier luthier is offline
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Hey everybody, greetings from sunny jetlagged California!

Our tracers are perfect. End of discussion.

We can finetune thickness - color - transparency - luminosity, but in theory ours are the most perfect true to life tracers ever modeled anywhere. Tracers in real life look like that, like straight dashes of uniform thickness. There's a spot at the tail end of a bullet that emits plasma. It doesn't fade out towards the end. It doesn't get thinner. It doesn't wiggle. Sperm-style tracers you're used to from other video games are Hollywood.

We have that emitter that draws out a line of specific length based on tracer speed and "exposure". The tracer shots you see were not taken in pause, because in pause our tracer turns into a dot - those mysterious white dots in the first shot are stopped tracers in pause.


Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.


Finally, the surprise from last week is failing to materialize. We were going to release some PSDs to give the skin makers an early start, and maybe even team up with you guys to make some historical skins or something. But we hit a little snag because, as it turns out, you can't very well make skins with just a PSD, and we can't very well release our plane models with the skins. We need to figure this out, hopefully very soon.
  #8  
Old 07-23-2010, 09:42 PM
IceFire IceFire is offline
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Originally Posted by luthier View Post
Hey everybody, greetings from sunny jetlagged California!

Our tracers are perfect. End of discussion.

We can finetune thickness - color - transparency - luminosity, but in theory ours are the most perfect true to life tracers ever modeled anywhere. Tracers in real life look like that, like straight dashes of uniform thickness. There's a spot at the tail end of a bullet that emits plasma. It doesn't fade out towards the end. It doesn't get thinner. It doesn't wiggle. Sperm-style tracers you're used to from other video games are Hollywood.

We have that emitter that draws out a line of specific length based on tracer speed and "exposure". The tracer shots you see were not taken in pause, because in pause our tracer turns into a dot - those mysterious white dots in the first shot are stopped tracers in pause.


Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.


Finally, the surprise from last week is failing to materialize. We were going to release some PSDs to give the skin makers an early start, and maybe even team up with you guys to make some historical skins or something. But we hit a little snag because, as it turns out, you can't very well make skins with just a PSD, and we can't very well release our plane models with the skins. We need to figure this out, hopefully very soon.
Thanks for the explanation on the tracers. That sounds positively great in terms of how they are being done. If I understand correctly the part about the exposure has to do with lighting conditions at the time? So tracers will appear differently at night or under a cloud as opposed to in direct sunlight? Sounds interesting in my head anyways
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  #9  
Old 07-23-2010, 11:05 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by luthier View Post
Hey everybody, greetings from sunny jetlagged California!

Our tracers are perfect. End of discussion.

We can finetune thickness - color - transparency - luminosity, but in theory ours are the most perfect true to life tracers ever modeled anywhere. Tracers in real life look like that, like straight dashes of uniform thickness. There's a spot at the tail end of a bullet that emits plasma. It doesn't fade out towards the end. It doesn't get thinner. It doesn't wiggle. Sperm-style tracers you're used to from other video games are Hollywood.

We have that emitter that draws out a line of specific length based on tracer speed and "exposure". The tracer shots you see were not taken in pause, because in pause our tracer turns into a dot - those mysterious white dots in the first shot are stopped tracers in pause.


Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.


Finally, the surprise from last week is failing to materialize. We were going to release some PSDs to give the skin makers an early start, and maybe even team up with you guys to make some historical skins or something. But we hit a little snag because, as it turns out, you can't very well make skins with just a PSD, and we can't very well release our plane models with the skins. We need to figure this out, hopefully very soon.

Great to read this Ilya (especially the part about fire and smoke )!

With regards to the skins, I guess that there's no hurry, since you'll see thousands of skins coming the moment people will be able to model them through the game (some beta or even the final release).
No need to worry about this
  #10  
Old 07-24-2010, 03:25 AM
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LukeFF LukeFF is offline
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Originally Posted by GOA_Potenz View Post
Thanks for say that you make my day.
Yet you write that after you wrote the post above it.
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