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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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But really I can see so many things that are similar to Il-2; smoke and fire that just don't look right (I have seen lots of WW2 guncam footage, a fair amount in colour, and the smoke doesn't look like this, and the fire in the hurricane pic just looks odd) so really I can see that certain features are like they have been regurgetated from Il-2. Take the tracer, the tracer from the .303's that I've seen in guncam videos has had smoke-trails behind the burning tracer. This looks a bit like Il-2's lasers... But really people take these comments too seriously; they are just small aspects of the game, and it'd be pages of essays to concentrate on each individual amazing aspect. |
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#2
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Err... The closest thing we have to 2010 standard for flightsims is Lock-on Flaming Cliffs 2 and Rise of Flight - not a very large sample.
Just have faith. It will appear over-saturated - because that is what Oleg does. It will come out with a few details looking a bit like Il-2 - because the project is being rushed a little. It will be astounding - because that is what Oleg does. Finally, it will be developed further (by Oleg or 3rd parties). So, yes, I take your comments far too seriously (especially as the tracers last week were dots and now they've become lines). Very silly of my really. |
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#3
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IL-2 was done very well, to the point that we all still fly it. I really don't expect SOW to look that much different from what was very much, near perfection. It certainly will look better in the end, just stop the critique of every up-date, and say thank you for a change of pace.
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#4
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I see some of you here are really acting like the "vilage idiot" with your rude coments. Is because of this kind of morons, Oleg stoped being directly involved with the IL-2 community. I think you guys need to have a good look in the mirror and stay away from this forum for a while. You are not helping one bit.
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#5
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#6
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That's maybe true but why don't you think further. With the graphics we have seen in the last updates, how can these "put many new games to shame" in 2020. I would say, the graphics of SoW BoB are nearly ok for 2010/2011 but not for much longer. Don't always compare to the previous game. Compare it to what is standard. |
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#7
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The "previous game" [IL-2] IS the standard. When SoW is released IT will be the standard. Before IL-2 was released CFS-2 WAS the standard. But only by comparison. It still puzzles me that with the resources and talent at Microsoft they can't even hope to compete with a relatively small team from Russia.
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#8
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I do not mean comparing it to only one game that contains some of all aspects but to the several parts (graphic, sound, physics) of other games that built the new standard where they are better than others. I would really like to know how many people are working on SoW BoB Last edited by Hecke; 07-23-2010 at 09:52 PM. |
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#9
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Think about all the very excellent development systems, like Foxpro,dbase,etc. that were bought out by companies with the big bucks. Foxpro is the only one left, but MSFT hasn't done anything with it compared to when it was in the hands of the original developers. Foxpro was hot, and the developers were always doing new things. I just read where MSFT will not support it past 2015. Kinda sounds like the death bells to me. Same with the MSFT combat flight series. They had a winner in CFS2 that was the benchmark sim. I remember when Sim-outhouse and netwings had enormous numbers of users for CFS2 and the IL2 had a squeaky little corner on the site (no users). CFS2 was the big dog until MSFT hired the ferrets from Red Baron to update the sim. What a debaucle. They tried to rework the sim and screwed the pooch. If they had just improved what they had it would have still been a contender as a favorite. The very best mission builder tools of any WW2 combat sims, the CFS2 and Jane's ww2 FIGHTERS. Even today the CFS2 has the best mission builder. I am hoping BOB SOW could very well take us into a new era of mission builders. Two very most important tools for Offline users are the mission builder and high standards of AI performance. |
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#10
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Resources - yes. Talent? What talent? Their usual attitude to talent is: buy a small talented developer and dissolve/destroy it, so they don't mess around with their "crazy" ideas.
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