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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-22-2010, 12:04 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Wolkenbeisser View Post
Something, that would be great for 4.11:

The possibility to assign skins to (player) planes in FMB. Combined with a checkbox like the one we have with weapons (where the editor can choose changeable or unchangeable for the players).

This way missionbuilders could for example clearly define which plane - out of a bunch of the same planes - is the recon plane (cause it wears for ex. a "bare metal and cameras" skin). You could also assure, that everyone ist flying for ex. RAAF Roundels instead of RAF Roundels. You could even prevent people from flying desert skins over england.

Would add much to immersion - just my 2 cents.

That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.
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  #2  
Old 07-22-2010, 12:31 PM
Wolkenbeisser Wolkenbeisser is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.
Thanks for the reply Caspar

You are sure right regarding net traffic. And yes, I like your idea about the default skins. But somthimes player want to use their own skins. For example in a LAN Party (where we enable Skin download):

Let's say 4 Players have to wear the Skin with the white spinner on their Spitties and with the letter codes A to D.

At the same time 6 other Players have to wear the Skin with the red spinner on their Spitties and with the letter codes E to J.

This way, the player chooses his plane at the beginning not only by type, but also by his personal markings (some skins in our squadron are reserved for "their" players, sometimes even with killmarkings).

And the reason, why I would really like to see something like this in a future patch: After every flight on our LAN-parties we watch the .ntrk on a beamer (drink a beer ) and try to find out, which plane was flown by whom. And sometimes I make little movies from these .ntrks (with fraps, moviemaker, etc.). Without my desired change I always have to note the aircraft type and letter code befor starting the mission.

So in our squadron everybody has all our Albatross-skins (we have our own "skin releas cycle" for this).

The problem of lacking skins as you describe it could be resolved by taking the default skin for every player, who lacks of the requested skin.

I know it's kind of a special wish, but who is not interessted in seeing his own aircraft on the screenshots in our squadron newspaper (yes, we have one)?

I can understand, if it's not possible to fullfill my request (I guess it depends on how much work this will be - no idea), but it would be reeeeaaaaallly great. So please have a second look at it.

Btw: Thanks TD for your superb efforts!
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Old 07-23-2010, 09:01 PM
Kupsised Kupsised is offline
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Perhaps this might seem a bit of a stupid question, but with the moving dogfight server that will be (at least as far as I know it's still going to be in!) in 4.10, I seem to remember reading we'd be able to fly alongside AI.

Does that mean though that AI will count towards server population? For example, if I have a server with 10 slots in it, and have 6 AI aircraft, does that mean there are only 4 slots available for human players? Or do AI not count towards that?
  #4  
Old 07-24-2010, 12:54 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.

I agree... I think user defined defaults is best.. that's why I use that skin thingy... I know some were concerned that people would turn all the enemy defaults to pink or something.. but a crappy pilot will get shot down by a better one.. even if he sees it coming... We just allow skin downloads... lest face it... at this point if your rig chokes on skin downloads then you need an upgrade.. a bare bones rig of 2010 will be better than a top of the line rig of 2001, when all this deliciousness started..

Last edited by Bearcat; 07-24-2010 at 12:56 AM.
  #5  
Old 07-24-2010, 03:50 AM
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ElAurens ElAurens is offline
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The problem with default skins is that you need a totally different set for every map in the sim. And that does not take into account different time periods.

Then there is the issue of incorrect, or worse, totally wrong, national markings.

The sim has always had really awful US and Japanese markings, and it still does in stock installations. Even the mods only camoflage them with non reflective textures.

There has to be a way to make skin DL work in this day and age. It's not like we are on a 56K dialup anymore.
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Old 07-27-2010, 04:26 PM
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Tempest123 Tempest123 is offline
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Probably already been requested but I think a "check six" key would be very useful, just a key that quickly pans to look over your left or right shoulder (maybe 2 keys, one for each side), as it is now it is about 4 or 5 key presses to see behind, and in that time its very easy to get shot down.
  #7  
Old 07-27-2010, 06:53 PM
nzwilliam nzwilliam is offline
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Quote:
Originally Posted by Tempest123 View Post
Probably already been requested but I think a "check six" key would be very useful, just a key that quickly pans to look over your left or right shoulder (maybe 2 keys, one for each side), as it is now it is about 4 or 5 key presses to see behind, and in that time its very easy to get shot down.
I'm not at my computer right now so can't confirm but I'm pretty sure theres options for setting a key or button to any of the views available anyway isn't there? Would just need to be set to something, unless you're asking to have a key to lean left or right and look behind?
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Old 07-28-2010, 02:26 PM
Erkki Erkki is offline
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If you cant afford a head tracking device, you might want to use Snap views instead of pan.

Also you can, in the conf, speed up the pilot's head turning speed.
  #9  
Old 07-28-2010, 02:39 PM
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Tempest123 Tempest123 is offline
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Originally Posted by Erkki View Post
If you cant afford a head tracking device, you might want to use Snap views instead of pan.

Also you can, in the conf, speed up the pilot's head turning speed.
O really? I'll have to check that out, thanks. Yes snap view unfortunately does not go all the way back to your six, just about 90 degrees off your shoulder
  #10  
Old 07-29-2010, 03:19 PM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by Tempest123 View Post
Probably already been requested but I think a "check six" key would be very useful, just a key that quickly pans to look over your left or right shoulder (maybe 2 keys, one for each side), as it is now it is about 4 or 5 key presses to see behind, and in that time its very easy to get shot down.
Dude, buy trackIR by now....sell a kidney if you have to. Seriously.

Last edited by katdogfizzow; 07-29-2010 at 03:25 PM.
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