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#1
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![]() Quote:
Setup (note: It's deep into the night): ![]() Result: ![]() OH HAY GUYZ WATS GOING ON HERE O LOOK TRIPWIURS? A sapper skill of 20 allows you to walk over a lot of traps you've set yourself. It also has some kind of hivemind connection between everyone in the group of the guy who planted the mine, and the rest. For instance, a guy comes across a tripwire. He "rolls the dice" (i guess) and spots it. He then "informs" the rest of the group, even though they are on the other side of the map. Everyone can walk over the tripwire without it going off. He can, in fact, stand right on top of it. Now the interesting thing is here, as soon as the guy who spotted the tripwire dies .. it goes off, because the guy standing on top of it didn't pass his check. At least, those were my conclusions. Really, don't bother. It's a very flawed system, and you're better off just using remote det charges that can't be "disabled" by "spotting" them. |
#2
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I'm starting to suspect the the type of ground you put the mines on also plays a part in how "easy" it is for the enemies to spot them. When I put down mines in the random encounter maps thay usually goes off without the enemies seeing them, while when I put it on roads, in cities and similar flat ground they spot them right away.
Since the maps have a camo "bonus" feature on some surfaces for the characters, I think the same goes for the mines. But this should be tested more to see if my suspicion is warranted ![]() EDIT: It would also explain why the Hidden value in the mineinfo file make them work better when set to 0, I think that disables the environment check. They should've added a camo entry in that ini file instead of using a global value for all the mines, that would make fixing it a bit easier. Last edited by R@S; 07-18-2010 at 07:40 AM. |
#3
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I'm still not convinced. Yesterday, I hid a few things and mines in foilage, off the roads. The first one was triggered, but nothing afterwards. During the fighting, enemies were standing right on top of everything.
With 7.62's stability as is, I had to reload. When I reloaded, at least two more traps triggered. Pretty awkward. |
#4
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Hi R@S,
I did a clean installation, installed the unofficial 1.06 patch following by the BSM 1.02. when I launch the game, it CTD. Heres what the log shows. Log started at 18.07.2010 22:49 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.003 ERROR [0] .\OldPackFile.cpp (99) Package not found: Patch_1_12.azp 00:00.014 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.015 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.456 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.686 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:03.282 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:03.903 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:12.906 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected 00:12.907 WARNING1 [0] .\CameraPos.cpp (115) false 00:38.455 ERROR [0] .\Items\items.cpp (697) Item not found by name: 'Unique Sniper Rifle SKS (7.62x39)' 00:38.456 FATAL [0] .\Shop\ShopEconomics.cpp (324) Invalid item in economy: 'Unique Sniper Rifle SKS (7.62x39)', shop: Emiliano Calderon_7532 |
#5
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There must've been some issues with the patch installation, but I'm not sure what. According to the log you're using some old files and that causes the CTD. I'll try to get to the bottom of this by throwing a bunch of possibles at you
![]() Check your game directory, is the a folder called ShopINI? If there is, they're either a left-over from a previous installation or the directories are set as read-only and wasn't deleted by the patch script. If this is the case you need to start over, uninstall the game and install it in another directory, one that isn't affected by your OS or virus-protection systems. When you run the PatchMe.bat script, pay attention to what the script says at the end, it indicates if any of the files or folders are write protected and couldn't be deleted. |
#6
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hi. i've been reading the forums for a while, and i'm an avid user of BSM, but i have a problem. after completing the first battle for ciudad de oro (painstakingly hard), and selling all the loot, i've come across a problem. when i hit leave, and go to the map, everythings fine. as soon as i click on the map to move somewhere, it crashes. i looked at the crash logs, and the first one said it had something to do with bloomfilter so i disabled bloom, and restarted. now it's saying something else. i'll include the log in the post below.
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#7
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Log started at 24.07.2010 11:54
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.011 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.012 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.196 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.288 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:02.633 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:03.026 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:05.255 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast2.286.azp 00:05.659 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:05.660 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:05.661 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:05.663 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:05.717 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:05.950 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.883 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\CIUDADDEORO' 00:06.917 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.918 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.918 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.937 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.938 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.938 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:06.975 WARNING1 [0] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:06.975 WARNING1 [1] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:06.976 WARNING1 [2] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:06.976 WARNING1 [3] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:12.738 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x004AD87A >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x004AD87A E6.exe 0x00400000 0x004AEC1D E6.exe 0x00400000 0x006C1DF0 E6.exe 0x00400000 0x006CAE6E E6.exe 0x00400000 0x00517198 E6.exe 0x00400000 0x0054EAD3 E6.exe 0x00400000 0x006C4690 E6.exe 0x00400000 0x0051381C E6.exe 0x00400000 0x0051381C E6.exe 0x00400000 0x00513850 E6.exe 0x00400000 0x00517198 E6.exe 0x00400000 0x0054EAD3 E6.exe 0x00400000 0x0054EAD3 E6.exe 0x00400000 0x004BE2E0 E6.exe 0x00400000 0x004C0124 E6.exe 0x00400000 0x0048B065 E6.exe 0x00400000 0x0048B0C9 E6.exe 0x00400000 0x004B1FAB E6.exe 0x00400000 0x0049E920 E6.exe 0x00400000 0x005AF2A7 ntdll.dll 0x77080000 0x770AFA88 ntdll.dll 0x77080000 0x770AFA88 ntdll.dll 0x77080000 0x770AFA88 ntdll.dll 0x77080000 0x770AFA88 E6.exe 0x00400000 0x006BD7C5 E6.exe 0x00400000 0x006A2DD2 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x00697E84 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006A39B2 > Crash dump successfully saved to Log\2010_07_24_11_54.dmp 00:17.057 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. |
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