![]() |
|
|
|
#1
|
|||
|
|||
|
yes it seems that the game sometimes has a few issues with the visuals and load times. As sometimes a battle with 16 people would run more or less fine while other times it starts to become a slideshow. I think it has something to do as well with the configurations of the players. Even if you have a good PC if the other ones dont they will eventualy lag and you with them. Something like that. Programming stable networkcode is a pretty hard thing. And not many games achieve that.
Actualy games based on the unreal engine for example are very stable. Some mods managed to push the limitations from 30 people on a server to 50. And with a good computer and very strong server you can play it pretty nicely. But thats pushing the engine to its limits. Thing is even with quite high pings (over 200) you can still enjoy a mostly lag free and good game in Unreal and its modifications. Something which I cant say from many other games. |
|
#2
|
|||
|
|||
|
For me, when I was starting I just slowed the game now. It just comes naturally.
|
|
#3
|
|||
|
|||
|
Quote:
Someone recommended RT for a semi-newbie like me, and I found this approach particularly useful. I have only played the first scenario so far, but the handling of the troops is very cool, with all your squads nicely organized from the very beginning. This is a great game, perhaps the greatest ever. |
|
#4
|
|||
|
|||
|
Lol fail...but what is RT? Is it Arty just spelled different? As for the slowing time down I never do that...for one im to impatient to play during a slower paced game. Always normal speed here..2nd I dont even know how to slow the game speed lolz
|
|
#5
|
|||
|
|||
|
RT= real time?
In some large scale missions, when I was overwhelmed by the micro I used to slow it down. But usually I play in real time. |
|
#6
|
|||
|
|||
|
|
|
#7
|
|||
|
|||
|
If you liked Soldiers, try Red Tide expansion. It is specifically built to the commando-loving micromanagement freaks that loved soldiers. I didn't like it specifically because of the long battles, and because they were so small in scope (+ the retarded lack of ammo for the soldiers and initially a fair share of bugs though not game-breaking in any way).
though I don't think the bugs in the English version have been taken care of (the russian 1 is fine though). |
|
#8
|
|||
|
|||
|
Quote:
The major thing wrong with RT (apart from the lack of MP) was the game flow. The game starts with some of the hardest missions and then they get easier as the game progresses. Which is the opposite of how a game should work. |
|
#9
|
|||
|
|||
|
Which Mission in Red Tide is the Red Tide Demo? I played the Demo and it was pretty easy but kinda slow up until you activate hte massive assault and have to take out the mortars or w/e.....i spent like an hour going back and forth trying to find a position to take out some MGs that had me pinned but was unable to......I gave up. Of course that was before I had played 2 seconds of MoW and was working with a crappy default key setup. Anywho if that mission is an idicator for how hard the missions are then dang.....
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|