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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-08-2010, 08:26 PM
Chortles Chortles is offline
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Join Date: Jun 2010
Posts: 24
Cool

Quote:
Originally Posted by R@S View Post
If you don't wanna play with the class system, I've added a turn on/off function in the outsourcedconfig.ini file. I'll do this for anything new I add that might be in conflict with realism.
Thanks for confirming that part of the mod is optional.
Quote:
When talking about the 3 levels of player guards, I was mostly meaning their attributes. But I will give them different gear, the recruits will have cheap stuff while the elites will have the expensive imported stuff.
Will you be doing this through text-editing the INI files, or something more complex? For example, I've already been able to artificially increase Cameron's attributes (i.e. Hearing, Experience, Reaction), but not his adjustable skills' minimums (despite changing in the .ini file they're still a minimum of 30 in-game).

Also, is there any issue if I edit the character's starting inventory, but then it's full when I receive my luggage, or if there's not enough room for all of the luggage? I don't know if the result is randomized, but I did the "starting inventory quest chain," had my pockets, arms, and belt emptied before receiving the luggage, and I was given a UMP40 with loaded magazine, two empty magazines, a pair of 50-round boxes of .40 S&W, and a Hiking Backpack.
Quote:
The economy will be a big task to delve into, and I agree with you regarding JA2, I tend to do the same as you there. Luckily there are a lot of factors that will be part of it, and with a lot of work we might get it to work. There is of course always possible to trick any system, and since there's an "Easy Money" option in the game, one could easily bypass any system we make.
I fully intend to do so. It's not to say that the JA2 system is bad, but rather that it does have much more leeway. In general I would create a high-LDR/WIS merc from I.M.P. (paying a flat $3000 fee), but who crucially will never need to be paid, and from there he and Ira (my first "indigenous merc" who doesn't need to be paid) can act as my training cadre... something that I'm not sure is viable in vanilla JA2. (I admit to 'tweaking' the config files to make Dynamo and Shank actually viable as anything...)
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