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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-07-2010, 12:28 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Pursuivant View Post

8 ) No engine overheat by AI - Probably a couple dozen lines of code to fix assuming no other problems. Slow down AI in non-combat situations to 50-80% of maximum speed and have them open their radiators all the way. In combat, have them fly at 90-100% speed, only using maximum power/WEP for running away, closing on enemy fighters and climbs. If top speed isn't needed and map temperature is high enough (i.e., not Winter Finland or Moscow map) have them open radiators partially or fully. When diving or turning, have them throttle back and open radiators with some chance of error based on percentages suggested for engine management. When engine overheats, have them reduce maximum power until engine cools to normal.

This phenomena also occurs with player controlled planes as well when using autopilot.
  #2  
Old 07-07-2010, 12:36 AM
Pursuivant Pursuivant is offline
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This phenomena also occurs with player controlled planes as well when using autopilot.
That's why I "let George do it" on the way to or from the target.

Computer cheats, I cheat.
  #3  
Old 07-07-2010, 01:27 AM
Pursuivant Pursuivant is offline
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Since I'm bombing this forum with "I wanna" posts, here's one more:

Would it be possible to add settings which add "gremlins" and performance downgrades to the game?

1) An option which allows you to degrade engine performance? This simulates wear and tear on the engine and/or lower-octane, poor quality fuel.

2) An option which allows you to slightly degrade aircraft damage and G-stress capacity? This simulates wear and tear on the airframe and/or shoddy construction (as found in very late war German and Japanese planes, as well as some Soviet planes built using inferior materials).

3) An option which allows you to slightly degrade aircraft speed? This simulates patches and dents in the skin, dirt, multiple layers of paint, etc.

4) An options which slightly degrades handling? This simulates improperly adjusted control cables, etc.

5) An option which allows you to increases an airplane's mass? This allows for variations in pilot weight, presence of cargo (even fighter planes had storage compartments), or more radical things such as carrying a passengers when the plane wasn't rated to do so.

6) Random equipment failure (i.e., engine conking out, instruments not working right, radio not working)?

7) An option which lets you vary the ammunition loadout for your guns between ball, tracer, armor piercing, armor piercing incendiary, etc.? That would nicely simulate different ammo loads used by aircraft in different theaters of war.

8 ) Mission builder options which let you start play with damaged or degraded aircraft.

Ideas 1-6 would shut up a lot of those endless FM/DM and gun effectiveness debates. Idea 7 would add an extra challenge, especially when flying unreliable or experimental aircraft. Idea 8 would be fun for setting up "in media res" scenarios, where you must rescue or escort a damaged plane, or nurse an damaged plane back to base. All of these ideas are be useful methods of "handicapping" more experienced players without forcing them to fly a different model of airplane.
  #4  
Old 07-07-2010, 10:45 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Maybe this has been answered,

but with the new night settings in 4.10, having the ability to ask for runway lighting will this be available for carrier ops?

I have found this to be another little quirk with the FMB that carriers dion't have the deck lights on them.
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  #5  
Old 07-07-2010, 03:11 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Pursuivant View Post
Since I'm bombing this forum with "I wanna" posts, here's one more:

Would it be possible to add settings which add "gremlins" and performance downgrades to the game?

1) An option which allows you to degrade engine performance? This simulates wear and tear on the engine and/or lower-octane, poor quality fuel.

2) An option which allows you to slightly degrade aircraft damage and G-stress capacity? This simulates wear and tear on the airframe and/or shoddy construction (as found in very late war German and Japanese planes, as well as some Soviet planes built using inferior materials).

3) An option which allows you to slightly degrade aircraft speed? This simulates patches and dents in the skin, dirt, multiple layers of paint, etc.

4) An options which slightly degrades handling? This simulates improperly adjusted control cables, etc.

5) An option which allows you to increases an airplane's mass? This allows for variations in pilot weight, presence of cargo (even fighter planes had storage compartments), or more radical things such as carrying a passengers when the plane wasn't rated to do so.

6) Random equipment failure (i.e., engine conking out, instruments not working right, radio not working)?

7) An option which lets you vary the ammunition loadout for your guns between ball, tracer, armor piercing, armor piercing incendiary, etc.? That would nicely simulate different ammo loads used by aircraft in different theaters of war.

8 ) Mission builder options which let you start play with damaged or degraded aircraft.

Ideas 1-6 would shut up a lot of those endless FM/DM and gun effectiveness debates. Idea 7 would add an extra challenge, especially when flying unreliable or experimental aircraft. Idea 8 would be fun for setting up "in media res" scenarios, where you must rescue or escort a damaged plane, or nurse an damaged plane back to base. All of these ideas are be useful methods of "handicapping" more experienced players without forcing them to fly a different model of airplane.
Random weapons jamming based on each one design would be nice too.

Soviet machine-gun technician Viktor M. Sinaisky recalled:

"The Shkas machine gun had a high rate of fire but it also had 48 ways of jamming. Some of them could be fixed immediately, some could not".
  #6  
Old 07-21-2010, 12:46 PM
Wolkenbeisser Wolkenbeisser is offline
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Something, that would be great for 4.11:

The possibility to assign skins to (player) planes in FMB. Combined with a checkbox like the one we have with weapons (where the editor can choose changeable or unchangeable for the players).

This way missionbuilders could for example clearly define which plane - out of a bunch of the same planes - is the recon plane (cause it wears for ex. a "bare metal and cameras" skin). You could also assure, that everyone ist flying for ex. RAAF Roundels instead of RAF Roundels. You could even prevent people from flying desert skins over england.

Would add much to immersion - just my 2 cents.
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  #7  
Old 07-22-2010, 12:04 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Wolkenbeisser View Post
Something, that would be great for 4.11:

The possibility to assign skins to (player) planes in FMB. Combined with a checkbox like the one we have with weapons (where the editor can choose changeable or unchangeable for the players).

This way missionbuilders could for example clearly define which plane - out of a bunch of the same planes - is the recon plane (cause it wears for ex. a "bare metal and cameras" skin). You could also assure, that everyone ist flying for ex. RAAF Roundels instead of RAF Roundels. You could even prevent people from flying desert skins over england.

Would add much to immersion - just my 2 cents.

That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.
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  #8  
Old 07-22-2010, 12:31 PM
Wolkenbeisser Wolkenbeisser is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.
Thanks for the reply Caspar

You are sure right regarding net traffic. And yes, I like your idea about the default skins. But somthimes player want to use their own skins. For example in a LAN Party (where we enable Skin download):

Let's say 4 Players have to wear the Skin with the white spinner on their Spitties and with the letter codes A to D.

At the same time 6 other Players have to wear the Skin with the red spinner on their Spitties and with the letter codes E to J.

This way, the player chooses his plane at the beginning not only by type, but also by his personal markings (some skins in our squadron are reserved for "their" players, sometimes even with killmarkings).

And the reason, why I would really like to see something like this in a future patch: After every flight on our LAN-parties we watch the .ntrk on a beamer (drink a beer ) and try to find out, which plane was flown by whom. And sometimes I make little movies from these .ntrks (with fraps, moviemaker, etc.). Without my desired change I always have to note the aircraft type and letter code befor starting the mission.

So in our squadron everybody has all our Albatross-skins (we have our own "skin releas cycle" for this).

The problem of lacking skins as you describe it could be resolved by taking the default skin for every player, who lacks of the requested skin.

I know it's kind of a special wish, but who is not interessted in seeing his own aircraft on the screenshots in our squadron newspaper (yes, we have one)?

I can understand, if it's not possible to fullfill my request (I guess it depends on how much work this will be - no idea), but it would be reeeeaaaaallly great. So please have a second look at it.

Btw: Thanks TD for your superb efforts!
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  #9  
Old 07-24-2010, 12:54 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way.

I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.

I agree... I think user defined defaults is best.. that's why I use that skin thingy... I know some were concerned that people would turn all the enemy defaults to pink or something.. but a crappy pilot will get shot down by a better one.. even if he sees it coming... We just allow skin downloads... lest face it... at this point if your rig chokes on skin downloads then you need an upgrade.. a bare bones rig of 2010 will be better than a top of the line rig of 2001, when all this deliciousness started..

Last edited by Bearcat; 07-24-2010 at 12:56 AM.
  #10  
Old 07-22-2010, 03:39 AM
mcmmielli mcmmielli is offline
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Please is possible make this effects in the new patch:







Please!!!
Make one control for "open parachute" (many pilots open then parachutes in low altitude for don´t be a target for enemy pilots) ...
And if is possible make the bailing out in first person.


Many tank´s
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