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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 07-05-2010, 06:25 PM
Palandiell Palandiell is offline
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Originally Posted by Stuka10000 View Post
Will the game engine be better optimized in the expansion to eliminate the slowdowns and low fps with SW2 & SW3?

Secondly, when Bethesda released Fallout 3 the devs were asked what if anything they had learned from player feedback. The lead dev responded 'Don't let the game end'. What he meant of course was that players wanted to carry on in the game world after the main storyline had concluded. Will this be possible?

I would also like to see easy to use tools released so that the community can add mission arcs etc. I know the mod tools are out there but for most players these are too complicated and a simple system would be nice to have; which also of course extends the life of the game as the community create more and more content.

fallout 3 is different though. bethesda didnt just mean an opening ending, they also mean an easy modible world to let players create hundereds of hours of gameplay, new missions, new cities, design, armor, weaposn etc etc.


one very important thing is to bring back the voices in SW. the galaxy seems noiseless and boring, a personal connection is missing to the team. the new "hero" is personally about as interesting as a ship hull. "i am a trader, i am a trader, i want to find out what happened to my ships" sums up his whole character. BORING!

also, the graphic is outdated, it would be nice just to update it a little. also the missions do get boring after a while and it would be nice to see a more interactive world like systems being conquered or actually chaning sides and more events dependable on players action in the past
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  #2  
Old 07-20-2010, 10:05 PM
stivoknis stivoknis is offline
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Originally Posted by Palandiell View Post
one very important thing is to bring back the voices in SW. the galaxy seems noiseless and boring, a personal connection is missing to the team. the new "hero" is personally about as interesting as a ship hull. "i am a trader, i am a trader, i want to find out what happened to my ships" sums up his whole character. BORING!
I agree that the "hero" is quite boring. He doesn't appear to change throughout the game nor does he even have an interesting secret. The only thing that makes the "hero" cool is the fact that he looks uncannily like me. My mom saw me playing this game and said, "Why is your picture in the game."

Another issue I had was the possibility that not all story lines give you a character with an alien tech adaption perk. I managed to gain 35 alien missiles from the mission into the precursor sector which I was going to use on my missile boat character, but I never found a character with the alien tech adaption perk.

Also is there a place where someone can by alien or precursor weapons because what is the point of precursor tech adaption if I cannot even buy a precursor weapon?
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  #3  
Old 07-29-2010, 08:56 PM
Scott the Snow Scott the Snow is offline
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I dont think SW needs voices. 1C hasnt shown the resources to do them correctly, and SW3 was fine without them.

What it does need is a dynamic universe, that gives the impression of actually doing stuff when you are not there. Military should react to piracy, with large escorts through certain areas. Battleships leading campaigns from system to system. Technology being released because of the sucess of a faction, not the level of the player. Trade is more than credits for player, successful trade runs are recorded and vital to a factions success.

Pilots should have salaries based on skills. Pilots can be recruited and hired at anytime, and offer special quests and bonuses for being hired over extended periods. This way the longer the pilot stays the more useful he is, but the more expensive he is. This forces the player to become more efficient and ruthless.

I really couldnt care less about new ship types. A few, sure ok, but a lot would be unrealistic. I like the ones now, if they combined the ships from all the series it would be great. I dont even think a new tier would be useful.

Naming your merc group and selecting a logo that shows up on your fighters would be cool. Changing the tint would be nice as well. So if you wanted black fighters with a skull logo, you would change the tint and change your logo to a skull.
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