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7,62 Tactical action game, sequel to Brigade E5

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Old 07-05-2010, 08:52 AM
Ninja2dan Ninja2dan is offline
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Sounds good. It might take another month or so before my computer is fixed, depending on what is actually wrong with it. I have done all of the testing I can do myself, but without secondary components I can't test anything else. I'll be taking it in for a diagnostic tomorrow and will know for sure what part is fried. I'm guessing it's the video card, and I can't remember if it's still under warranty or not. If it is, the RMA will take about a week. If not, it won't be until next month before I can afford a replacement.


Once my computer is running smoothly again and I have the latest mod version installed, I'll go ahead and start asking for guidance on learning the scripting system and which files need looked at. I haven't done game scripting in over 6 years, and even then I was a fill-in instead of a full-time coder. But I'll give it my best shot, learning the system will help get new features added quicker and easier.

It's good to hear that there are actually different data files to determine values of materials and ammunition. Without destructible environments, having some capability of shooting through walls does come in handy. But I'm guessing that the AI is not capable of such a tactic, shooting through walls at your mercs when they hear you moving around?


What is the "Outsourced Mod" that you mentioned? What does it do?
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Old 07-05-2010, 10:15 AM
R@S R@S is offline
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The Oursourced Config mod is a little thing that externalizes some settings, like starting money, merc salaries and random encouter settings. It also adds the ability to change the random missions available at the bartenders and traders. These can be considered a cheat if used the wrong way, but it also has a few other functions, like the collateral damage setting and the convoy mission fix where the AI solders on your side wont go hostile if you throw a nade in their vicinity.

Check the \INI\outsourcedconfig.ini file for more info.
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