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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-04-2010, 02:16 PM
airmalik airmalik is offline
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Originally Posted by Abbeville-Boy View Post
knowing oleg i bet the smoke size depends on the size of the leak feeding it, whats burning, and the weight of the oil being burned and a few other factors
Agreed. I haven't seen many cases where Oleg's overlooked details that us casual forum members can point out and which are not due to tech limitations.

The smoke at first glance seemed excessively dark/large to me but I was surprised to find how closely it matched some pics I shot at Oshkosh last year:







I'm pretty sure these are fuel 'bombs'.



  #2  
Old 07-04-2010, 06:21 PM
Les Les is offline
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Originally Posted by airmalik View Post




Hate to state the obvious, but it looks then like the SOW flames should be less hard-edged and more connected to the smoke, blending more smoothly into it. In reality it's the density of the smoke
in the foreground that gives the flames behind them the appearance of being hard-edged. As you say though, the technology might not allow that.
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Old 07-05-2010, 12:32 PM
airmalik airmalik is offline
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Originally Posted by Les View Post
Hate to state the obvious, but it looks then like the SOW flames should be less hard-edged and more connected to the smoke, blending more smoothly into it. In reality it's the density of the smoke
in the foreground that gives the flames behind them the appearance of being hard-edged. As you say though, the technology might not allow that.
True but Oleg's effects are a pretty good approximation in my opinion and I have a feeling that they'll look better in motion.
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Old 07-04-2010, 11:48 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by airmalik View Post
Agreed. I haven't seen many cases where Oleg's overlooked details that us casual forum members can point out and which are not due to tech limitations.

The smoke at first glance seemed excessively dark/large to me but I was surprised to find how closely it matched some pics I shot at Oshkosh last year:
I was almost in your picture (just to the right on the stand)
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  #5  
Old 07-05-2010, 12:05 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Smoke looks spot on.
  #6  
Old 07-05-2010, 12:54 AM
Jones11C Jones11C is offline
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Default Smoke

Have any of you seen the smoke from an aircraft explosion? Perhaps more simply put, the smoke from any fire where oil and fuel are mixed? Added other petroleum materials? Here's some perspective: The aircraft I fly has engines that burn at over 800 C. That's contained combustion with metered fuel and controlled air provisions. An exposed heat source to the elements, mixed with it's own volatile components and fluids, will certainly produce extremely thick, dense, and nasty smoke -- with terribly hot fires associated.... Oleg, looking great. You guys seem to know a thing or two about aircraft in every respect. Constructive criticism is good only when it contains intelligent insight.

I can't wait for your product to come on line. Guaranteed purchase from me.
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Old 07-05-2010, 02:58 AM
LoBiSoMeM LoBiSoMeM is offline
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Beautiful smoke and fire effects.

And to keep it simple, watch:



I assume the SoW : BoB WIP smoke and fire effects showed in the screenshots are very like the fire and smoke after the P-38 crash in video (1:20)...

Perfect work!
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Old 07-05-2010, 04:17 AM
AdMan AdMan is offline
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there was different smoke types in il2, white, thin black, heavy black, etc why wouldn't there be in BoB?
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Old 07-05-2010, 04:51 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by kestrel79 View Post
Oleg! Seeing all these great shots of the Ju-87s and Bombers got me wondering...

What is view from the rear gunner and turrent positions going to be like? Will we get guns with more animation than IL-2? Seeing rounds in the gun and ammo belts move, shell casings flying everywhere?

I love being a gunner on a bomber and really looking forward to flying as a gunner online in Storm of War!

Quote:
Originally Posted by Fergal69 View Post
further to kestrel79's comment, if you're a gunner in a JU87 or JU88, will you be able to slide the gun around the canopy frame housing rather than just have it just fixed & aimed with the mouse?
At the moment you can seen the grab handle to swing the gun housing round, but can't.

In one of the very early videos (i think you can find them in your IL2:1946 DVD) there is some footage of both of these. In one case you could see the ammunition belts moving. In another part of the video there was a rear gunner view from a Stuka and the gun position was rotating.

Mind you it was not ingame, just some animations in the 3d editor, but it was there from the beginning. I don't know if it will make the release (maybe it's too heavy on processing power, who knows?), but the ability to do it is obviously there. I'm guessing we'll see a lot of features like these get enabled in later patches during the life of the simulator, as the processing power of the average PC rises, just like we got options like water=3, etc in IL2.
  #10  
Old 07-05-2010, 12:34 PM
airmalik airmalik is offline
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Originally Posted by Spinnetti View Post
I was almost in your picture (just to the right on the stand)
Cool! My first Oshkosh ever. I was there for two days and could only see a fraction of it. Hoping to go again soon.
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