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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-04-2010, 09:47 AM
SEE SEE is offline
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A non FF joystick requires the same low level of effort to operate the control surfaces irrespective of the intensity of the maneouvre with no force feedback from the control surfaces as there would be in real flight. . To say that reducing the sensitivity is cheating is an opinion but, lets face it, unless you are flying in full realism you are taking advantage of the software and anyone who uses external views, padlocks, no cockpit view, and all the other features is, by that definition, also cheating - which of course they are not! Enjoy the game and use whatever settings you are happy with..........there are flyers on line who you could drop from 20000ft in a rowing boat and they would still rack up a bagful of kills....

Last edited by SEE; 07-04-2010 at 09:51 AM.
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  #2  
Old 07-07-2010, 08:29 PM
JG27CaptStubing JG27CaptStubing is offline
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Given we are lacking quite a bit of REAL feed back that a real airplane provides in real life... The notion that people who change their joystick settings is a cheat is completely absurd. Everyone else has the same option so its a level playing field.
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Old 07-08-2010, 02:53 PM
Ernst Ernst is offline
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Ok. It is avaible and you can use joystick adjusting settings. This way i ll agree it is not a cheating at all but in my opinion is unrealistic cause you could prevent or reduce aircraft unpleasant characteristics by adjusting joystick settings. You are adjusting aircraft behaviour to your own way of flight and how hard you use the stick.

In reality the pilot must adapt to the aircraft, not the aircraft (controls) do the pilot. Ok. Its a game.
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  #4  
Old 07-08-2010, 03:30 PM
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Tempest123 Tempest123 is offline
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There is no setting that works for all joysticks, thats why the adjustments are in the sim in the first place. Adjusting my joystick settings is not going to let me shoot down 109K's in my i-16, aircraft performance is unaffected. I'm not sure how to emphasize this more, your Plane A will still snap roll at the same AoA, same speed and same conditions as always. You will just be 2 inches through your joystick throw instead of 1 inch when you reach stall. I'm perfectly aware that a pilot must adapt to his aircraft, however in real aircraft the control stick is attached to the aircraft your using! If adjusting your joystick settings is cheating then why do you not use the default settings instead of 100%?
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Old 07-08-2010, 07:12 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Ernst View Post
Ok. It is avaible and you can use joystick adjusting settings. This way i ll agree it is not a cheating at all but in my opinion is unrealistic cause you could prevent or reduce aircraft unpleasant characteristics by adjusting joystick settings. You are adjusting aircraft behaviour to your own way of flight and how hard you use the stick.

In reality the pilot must adapt to the aircraft, not the aircraft (controls) do the pilot. Ok. Its a game.
Having flown real airplanes I can assure you we are missing all kinds of clues as to the status of flight and when a plane might depart as you approach the edge of the envelope. Sure some planes depart quite rapidly however, you should know it’s coming. You’re most likely being ham fisted and uncoordinated with the plane. This plays into your training as a pilot.

More importantly even though you can soften some of these tendencies via your joystick setup it doesn’t mean it’s a cheat. You would adjust to the situation as a pilot anyways. Also there isn’t any modeling of a person’s strength and their feel which is all part of controlling the plane towards its limits. We can’t model that with a game nor would I want it modeled. I bet if you actually performed some of the things we do in game you might have to change your underwear. How many times have you misjudged something and had a Midair or ran into the ground? We are doing things in the game that NORMAL people wouldn’t unless pressed in a life or death situation.

This purist idea of getting the game to be more like reality is a myth and not the design of a GAME. I can totally understand wanting realism but at some point this is nothing more than a game and ENTERTAINMENT software.
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Old 07-08-2010, 10:00 PM
ytareh ytareh is offline
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Had Freddie got his settings BACKWARDS or have I ?!Surely they should rise from left to right???!!!
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Old 07-08-2010, 11:30 PM
julian265 julian265 is offline
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Originally Posted by ytareh View Post
Had Freddie got his settings BACKWARDS or have I ?!Surely they should rise from left to right???!!!
I agree, either all 100% or what you said. It's better to decide to apply only 80% of strength on the pitch axis than to be limited to 80%.
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Old 07-09-2010, 09:00 PM
K_Freddie K_Freddie is offline
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Originally Posted by julian265 View Post
I agree, either all 100% or what you said. It's better to decide to apply only 80% of strength on the pitch axis than to be limited to 80%.
The proof is in the pudding... and this 'pud' is very tasty
Essentially:
On the lower scales.. when you apply 10% pitch, do you want 10% or 1% a/c reaction?
Setting it the 'default' way give you 1%, placing 100% in the JStick setup gives you 10% ===== faster a/c reaction time for little stick input.
Reducing it to ~80% on the higher scale prevents you from 'overdoing' it ===== more a/c control at all speeds, making a very predictable and stable a/c.

That extra 20% up top is not that usefull - this I'll leave for you to find out.

Last edited by K_Freddie; 07-09-2010 at 09:06 PM.
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