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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 07-03-2010, 08:18 AM
safoolfool safoolfool is offline
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Speaking of CGL, what's a good way/what counts towards raising it? After getting it to 7 pretty quickly, it seems to raise really slowly. I've done all the government missions except the last (I assume it's the last at least, since I'm supposed to kill Tanya), and killed 500 people. As far as I can see from outsourcedconfig.ini the cumulative kill count is
30 to add 1, 70 for 2, 120, 190, 280, 390, 530, 700, 900, 1130, 1400, 1710, 2060, 2460, 2960, 3560.
So I've got 6 CGL from kills and then 3 from missions? Assuming the last mission bumps me up by 1, and I kill 30 more guys, I can get to CGL 11. But how in the hell am I supposed to get to 14 (I think that's when the last of the new rifles come out)? Only by killing another 600 guys? Encounters have maybe 10-15 guys in them, and while I want to see some of the cool stuff, I don't have the patience to sit through another 50 encounters just to get a new rifle. As far as I can see, and admittedly this is only anecdotal, only faction missions raise CGL, and fedex or BSM ones don't.
I know some .inis can be edited without starting a new game, could I just lower the marginal requisite kill count and go to town, or do I have to start over?
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Old 07-03-2010, 10:04 AM
R@S R@S is offline
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The quickest way to increase CGL is by doing faction missions, they bypass the kill counter.

There are some CGL's that can't be reached by killing, only by completing faction missions, I think those are 7, 11, 15 and 16. That means it doesn't matter what you set the kills in the outsorcedINI to, you won't advance above those CGL's unless you do faction missions.

As beepbeep correctly said in another thread, there's 26 missions for each faction. I think you hav a ways to go since the last mission for the govt doesn't have to do with Tanya. And the game also makes sure you're on CGL 15 before you get that mission.
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Old 07-03-2010, 05:46 PM
safoolfool safoolfool is offline
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Oh, well then nevermind! I was just a little worried since this is my 13th mission (he said he thought it might've been 26 total/13 each, good to hear it's not), and Tanya seemed like a good ending point (but for all I know she'll escape or something too).
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