Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-02-2010, 02:18 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by KOM.Nausicaa View Post
Philip.Ed:

I am almost sure most of the shots are done in tele objective. (maybe Oleg can comment on this)
Using tele objective (or other extreme lenses) distorts your 3D world to a a point like you wouldn't believe. In the movies I worked on, some sets build in 3D were one day approved, the other day rejected -- the exact same sets! Just because they were filmed one day with this lens, one day with the other. The client thought we had build something new or so--but not at all in reality. This is very hard to understand for someone that has no experience in virtual building -- and filming it for the public.
The smoke is about right in my opinion. It's heavy, but ok. It looks massive in some shots because of image composition and lens. You should wait to judge it until you see it in game.

repeatable patterns: except a solution for this when the first quantum computer comes out
Or haven't simply knowledge of photograpy and different focus leight of lenses.

In our sim the tele position is more close to 50 mm focus leght (normal) like it is for human eye.

the wider angle means wide angle lenses with all their ditortions... (less then in real lenses, but anyway presented due to perspective distortions)

Sample of wide anle is here. I don't post such shots that to do not recall some voices that the plane is incorrect in proportions. Howere we need to have wider than in a life angles due to limits of monitors view.

Sample of wide angle view in a sim.
Attached Images
File Type: jpg shot_20100629_143855.jpg (709.3 KB, 407 views)
  #2  
Old 07-02-2010, 02:24 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by Oleg Maddox View Post
In our sim the tele position is more close to 50 mm focus leght (normal) like it is for human eye.
Very interesting -- I was not able to see this. Thanks for the insight
  #3  
Old 07-02-2010, 02:45 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Looking awesome as usual Oleg
  #4  
Old 07-02-2010, 02:48 PM
Matt255 Matt255 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 125
Default

Great update as usual. I like the shots of the Ju88 aswella s the close-up of the 109. Would love a 109 in-cockpit video for one of the next updates.

Quote:
Originally Posted by Oleg Maddox View Post
Howere we need to have wider than in a life angles due to limits of monitors view.
So this means that, just like in IL2, people will be able (and will have to) change FoV to different settings, like when they are aiming at something or spotting for enemy planes?
  #5  
Old 07-02-2010, 02:53 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Matt255 View Post
Great update as usual. I like the shots of the Ju88 aswella s the close-up of the 109. Would love a 109 in-cockpit video for one of the next updates.


So this means that, just like in IL2, people will be able (and will have to) change FoV to different settings, like when they are aiming at something or spotting for enemy planes?
On some diferent manner, but comparable.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.