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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The thick black smoke with the embedded fire looks frighteningly real!
Same goes for the irregular AAA puffs. The world itself and the light are fantastic. IMO the leaking fuel should be tuned. It should be a fine spray. |
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#2
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it is placeholder at the moment
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#3
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Oleg, Will the Short Sunderland be flyable? I doubt it but i'd like to fly a seaplane or flying boat. Great effects on the smoke and flak as well.
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#4
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The Bf 110 shows fighter-style markings with the extremely rare disk as tactical symbol of a IV. Gruppe (at the time of BoB there were no IV. Gruppen in the fighter branch, I./JG 77 became IV./JG 51 sometime in autumn 1940 but did not carry the tactical emblem of a IV. Gruppe until 1941 and then it used a +). But Bf 110s carried the full 4-character code (see the lengthy manual I sent along with the destroyer emblems for the correct codes).
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#5
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Quote:
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#6
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Yeah, well ... diversity is a good thing if it's limited to what was there. Bf 110s never carried fighter-style markings so they're not neccessary there.
As to fighters and their tactical markings it's sufficient to say that having a - (II. Gruppe), ~ (wave) or | for III. Gruppe is all you need for BoB. A IV. Gruppe needs just two markings - a smaller version of the ~ (late war) and a + (for mid-war, i.e. IV./JG 51). I'd have to check if the circle/disk was used as well (perhaps with IV./JG 1 but I'm at work and do not have my books here). |
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#7
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Hi Oleg,
thanks for the new screen shots, the planes are looking very good (love the detail and sharpness in the 109 closeup) can you plz give some insight in the dynamic campaign engine the way it is being finalized right now ? 1) can a campaign server run 24/7 for several months with people joining for a few hrs to fly missions and then rejoining a week or 2 later again and see how the campaign itself has progressed with other gamers having played on it ? 2) when we join a server will the choice of missions have a similar interface to falcon-4 where you see a listed of "tasked missions" and you can choose a specific one you like (for ex: combat patrol, bomber escort, enemy fighter/bomber intercept, "free flight" from any airfield, etc..). 3) will blowing up bridges and railways reduce the supplies reaching the enemy front lines and reduce their fighting ability (including supplies to airfields, preventing enemy planes from refueling and rearming there) 4) can we later on also expect to fly cargo planes in BoB ? so that airfields or troops that are low on supplies can be resupplied by players ? (might not be immediatly important for BoB, but will be for Stalingrad, italy, and north africa campaigns) 5) you mentioned before your dynamic campaign server will have a semi-rigid progress sequence where the eventual outcome of the BoB is predetermined for the english side to "win" (or germans failing would be more accurate), will this campaign server program be open to 3e party editing so we can make servers with an uncertain outcome ? (this would not be for every player action to have a different battle outcome, but big issues like "keeping the english airfield south of london closed due to sustained heavy attack for 2 months", or "enemy looses 80% of their combat aircraft and resupply can not be done fast enough with new pilots and aircraft" etc, and another 5 or 6 pivotal events like that could be listed/triggered like that which alter the outcome of the BoB) thanks for all your effort and perseverance with this project, cant wait to start flying in the new scenery and environment |
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#8
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i noticed on the one screenshot with all the british bombers... the markings on the plane are visible from a lot further away, and the planes detail stays pretty high even at a long distance, big step up from il2 where planes instantly turn into black dots....
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#9
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Only one word covers it:
Awesomeness... DK-nme |
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#10
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i think the stuka tires are damaged, wonder how she will handle on the ground
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