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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Yes, I apologize, I saw only the photos and thought we have Christmas today.
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#2
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wauuu, i like the smoke
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#3
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awsome,i have new screen for my desktop
does the AI spotting/vision is also obscured by the smoke?i mean will they see trough it or not.thanks |
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#4
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The fire looks terrifying. I don't know if I can shoot down the Englander anymore when I see that 8..(
Looks fantastic Oleg |
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#5
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The render engine looks to have an almost photorealistic potential, great !
Especially on both of these views : http://forum.1cpublishing.eu/attachm...5&d=1278064852 http://forum.1cpublishing.eu/attachm...9&d=1278064731 Just hoping that the colors of the landscape will look like the England countryside and that a good overcast sky will be available. |
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#6
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No questions.. just encouraging comments. Those screen shots look AMAZING!
__________________
Find my missions and much more at Mission4Today.com |
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#7
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Oleg, on formation topic, will it be possible to connect 2 or more flights for some time and disconnect them? Like RAF squadrons in big wings.
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#8
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Another excellent update and some interesting discussion going on.
The first thing that came to my mind about that smoke is "hmm, maybe it's WIP, it's look a bit too big", but then it seems perfectly fine in that rear quarter picture with the flames. I was thinking that this kind of smoke would be fine for slow moving or stationary objects (eg, ground targets, parked aircraft, etc), or even when close to the fire it originates from, but it seems a bit thick when extending further behind a moving aircraft. Then i started thinking that it's all a matter of relative airspeeds, viscosity (ie thickness) of smoke depending on what kind of materials are being burnt and dispersion...and a few posts later, Oleg himself confirms they have taken this into account. It's simply amazing that half of the times that i'm thinking "it would be neat to have this feature in the sim", the developers confirm it as something they have already worked on! This is why i trust the final produt will be excellent, because these guys are right within our heads and know how we think and what we want to see Another thing to consider is that seeing something in motion conveys a better experience. Some bits and pieces of what we see in these updates seems a bit weird sometimes, but i always keep in my mind that we're seeing static shots with no AA/AF, i'm sure seeing it all move and change in high resolution will be something completely different. For example, the flak bursts in this update are just a time-frozen screenshot of irregular black smoke, but seeing it animated might include an initial flame/flash/shockwave effect from the burst and the abrupt but gradual forming of the black puffs of smoke around it, so that as the flash dies down the smoke is formed. We'll have to wait for a video update before we can really judge this aspect of the sim. Who knows, it might look even better in video. As for the fuel leak streams they do seem a bit out of place (Oleg said they are WIP after all), but notice how they start narrow at the point of the leak and gradually grow wider as they move to the back of the airframe, even if it is still WIP. It's the small details like these that make it awesome in the long run and the more of them you have in any game, the longer it takes before it starts looking repetitive. In any case, brilliant update. I can't wait to fly this and i'm also itching to show it off to a few friends who are into WWII history but have never tried flight sims. |
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#9
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knowing oleg i bet the smoke size depends on the size of the leak feeding it, whats burning, and the weight of the oil being burned and a few other factors
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#10
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Quote:
The smoke at first glance seemed excessively dark/large to me but I was surprised to find how closely it matched some pics I shot at Oshkosh last year: ![]() ![]() ![]() I'm pretty sure these are fuel 'bombs'. |
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