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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Data delivery to Placid Docks station in Aurora: A number of ways to do this one of course but I think I may have found a bugged one.
1st choice: Stick to the edges instead of taking the direct path 2nd choice: When accosted by MSF agree to follow the route they lay out to attract the pirates Follow the route to it's conclusion. In my game by the time I got to the last waypoint the pirates were already attacking close to the MSF station so while the chaos reigned I slipped away and headed through the next portal on my route. I got mission complete tag as I reached the last waypoint. By doing this I did not anger the MSF and as a result they were not hostile and the trip to Aurora went without incident. On arrival at the Placid Docks station however there was no contact dialogue and I am unable to complete the task. Same mission: Choice 1: Take the direct route through the system. When you see the traders being attacked don't interfere. In the next and all following systems the MSF have now become hostile. Wasn't the non-interference option supposed to prevent this? Same mission: On route to Aurora I decided to try for the slightly longer journey and made for the portal to Kruger. Halfway to the portal mothership engines just stopped and from that moment you are stuck, unable to move in any direction. If this was put in place to stop the player from avoiding the MSF scripts in the next system it's a poor way of doing it and works too well as the only option is to load up a saved game. Wingman AI: The AI routines for the wingman need some work. Using Ternie as the wingman she does not stay on Hero's wing so to speak but goes off on her own to attack different targets or groups of targets that are further away. This takes her out of range for remote repair etc. and results in her ship being destroyed as she is way outnumbered. |
#2
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Cleared all berserks from the precursor portal in X220 and nothing else happens. Tried returning to phantom and had a good fly around the system; Would appear that the trigger isn't working. Also astarti mothership doesn't fit into that portal, just dances around the edge of it.
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#3
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In the mission to obtain the Pirate Mothership, you can attack the Mothership instead of coming close to it to trigger the dialog with Ternie. I blew it up expecting to get a hilarious reprimand and game over, but the game crashed instead, and LOGfile.txt containing the following:
Quote:
Last edited by Trucidation; 09-22-2010 at 12:36 AM. |
#4
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Hi Folks.....!
In SW3 - CW, got to the point of mission called Free Time, I should do or where I have to go to continue the game.....? Last edited by Wakko; 10-01-2010 at 06:54 PM. |
#5
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Steam version of the game has been updated to 1.12. The patch was sent to other distributors as well.
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#6
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First: I have the impulse distributed version of SW3. I have to say thanks for this great game.
![]() A while after the precursor missions you get a new pilot, the engineer Kalem. The problem is, his speech isn't translated, he speaks in .. Russian? Not sure. This is the english localized version, at any rate, so he should be talking english.(This is the spoken comments, not written text). Hopefully it's just a mis-called voice file or something like that. It is unchanged in both the old and new version. |
#7
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The voice acknowledgements were not done for the english version iirc - that's why most pilots are silent (their voice trigger files are there, but they all contain silence). Kalem's voice files were perhaps inadvertently copied from the russian version instead of blanked.
There's a voice pack somewhere here, it takes the english voices from the previous 2 Star Wolves games - you can get that if you wish. |
#8
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Quest: Deliver the storage device to Aurora
from Thor, jumped in Endorio 1 decided to stay at system edge encountered MSF, agreed to help as lure over pirate Quest: Follow the route A pirate group spawn, neutral, approached me. nothing happened i follow the route, same leave the system, same this my 2nd play through, 1st time playthrough, they suppose to turn hostile if i come back the system, the MSF appear again and repeat the quest about luring the pirates, same thing pirates spawned, approached, stay neutral. if i forced attacked and killed them, nothing follow up as well. |
#9
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i dig through the log file, got a hint, eventually managed to resolve the bug.
(StarForce) 1.12 build 284.2331 Data\Scripts\Quests\mission_8c\EmpressSubjects_End oria1.script find 2 lines with flight_pir1:SetGodMode(... remove them. problem resolved. |
#10
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i think this a quest bug:
alex path to assault zebo jump in shulo portal in eridan, spring jump into zebo i proceed to pirate gate, cleared the turrets then pirates jumped in, friendly dunno why few seconds later they all turn red, i keep retry, same result |
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