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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thank you SaQSoN, my point entirely. As I recall even Oleg commented on the poor DM in RoF.
There is a lot more to an air combat simulation than pretty 3D models and a small cadre of blinkerd fan boys who are so desperate for anything that they will overlook basic, and show stopping, problems. Now, let's get back on SoW matters, shall we?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#2
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OK, so that's one wrong thing about the DM in RoF, but in many respects it has aspects I've seen that trump anything on the market at the moment.
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#3
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hey i didn't say the DM in ROF was perfect... just that it wasn't as bad as zapatista said
and i've never seen a plane "bounce" in ROF, except if you arrive on your landing gears, and in that case its pretty normal to bounce with a frontal shock like in your vid, i agree the plane isn't damaged enough in ROF... but imho i like the way it's done you don't bounce, the plane is still damaged beyond repair, and it explodes half the time... (plus your steel half-truck must have had more kinetic force then a wood and fabric plane (i think... maybe ))
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#4
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I don't understand why anyone would take a WWI stringbag and fly it into the ground at max speed from 4000 meters. I guess the developers didn't have that in mind when creating the damage model. A WWI era biplane hitting the ground at 100 km/h is not going to react in the same way as a truck hitting the ground at the same speed.
Otherwise, their system is really not bad, and seems at least as good as Il-2's. 99% of the time, wood and fabric planes will crumple, rather than disintegrate. ![]() ![]() ![]() ![]() ![]() This shows fatal accident so beware: |
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#5
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Quote:
pretending the same result happens with a ww-1 aircraft going into the ground at 140 km/hr is just delusional, and shows how irrational its fanbase is in ignoring some major problems in that sim Quote:
the 2 video clips you posted are a good example, both are relatively low speed low altitude crashes, and thats what they all look like in RoF, no matter how great the altitude or speed the crashing aircraft has |
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#6
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Wow, what are all these ladies arguing about? Damage to WWI planes and the like, in a forum not even devoted to that game? Anyway who cares about the damage on crashing - I'm more concerned about the next plane I'm going to shoot down or the next guy who's going to get me.
Get over it ladies as all games are WIP until they are no longer supported. I guess the update is nice but I'm sure looking forward to better footage of in-game action. The most exciting video trailer for a game I've ever seen was the La attacking a Ju88 (or He111?) for the original IL2. Class. Hood |
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#7
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Damage model is a huge component of a flight sim. The wrong damage model will quickly have flight simmers removing the game from their hard drives. That said, I'm sure SOW's damage model will be the most comprehensive in combat flight simming today.
Seeing damaged aircraft staying in the fight will be almost a thing of the past. They will be bailing or immediately looking for an escape route. |
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#8
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Great update this week. Still wondering if the reflections in the flight instruments are dynamic or frozen. When ditching, will it be lights out like Il2 or will you be able to come to a halt and float while you are still in the cockpit?
About the physics expectations. Unless we all start running Crays, it'll always be a compromise between eyecandy and playabillity. Watching a beautifull slightshow gets old quickly. Even after almost 10 years of Il2 I still think it's pretty close to the real thing. This makes me pretty confident that when SoW comes out it'll be as good as Oleg can make it without bringing the fastest computers on their knees. Come in for landing with too much speed or flare too high and you'll bounce. Relax a bit on the stick and you can still save it. Good enough physics for me. I got the same feeling when playing the demo for RoF a few months back. So what if they had tone the physics effects down in order to keep the game playable? I did not buy it but that was because of the DRM measures and lack of flyable aircraft. They changed their bussiness model, upped the content and no more online requirements. My preorder for RoF Iron cross is in. Even if they stop supporting the game I feel that there's enough in the box to make it worth the asking price. There are so few good combat flightsims out there that I think we should all support them instead of all this negativity. |
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#9
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If you watch the Spitfire cockpit video that was posted some time ago...it looks like the reflections are "dynamic"... |
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#10
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just try it, take your favored ride in RoF up to say 1500m (since taking it to 4000 m seems a traumatic concept to the RoF cheersquad here), then point the nose to the ground and keep max power on, dont get distracted if a few bits fall of your aircraft on the way down and just keep going in a vertical accelerated dive. under best circumstances with a ww1 aircraft you should be able to reach almost 100 mph. then watch on external cam what happens to your aircraft in RoF when you plough straight into the ground, you will observe it will hit its nose to the ground, then the aircraft will bounce a couple of times, and some bits will fall of and it will break a wing or even crack the fuselage somewhere. in fact it looks little different from the crash sequence modelled by a RoF plane crashing from 20 or 30 m altitude. that is simply NOT realistic, with the high speed crash from a great height from 1000m + it should go SPLAT and disintegrate into a tangled mess, and yes some bits might still resemble an aircraft component (like part of the tail section maybe, some wing sections or the engine block itself), but the rest should be a barely recognizable mangled mess with lots of broken bits lying around and the engine half buried into the ground. that limited realism might be fine for a sim from 1990, but not very realistic for a sim in 2009/2010 that makes claims of being uber real (and as it turns out following its long anticipated release, once people looked closer at it RoF does not use pure physics modeling of forces working on the airframe, be this air currents or the structural aircraft encountering another physical object like tree, ground, or other aircraft) i do have much higher hopes for BoB ! given the extensive structural damage being modeled in some of the recent screen shots, i suspect crashes will be much more realistic to. Last edited by zapatista; 06-24-2010 at 01:00 PM. |
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