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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 06-22-2010, 01:06 AM
clinek clinek is offline
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Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
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  #2  
Old 06-22-2010, 02:25 PM
Elias_Maluco Elias_Maluco is offline
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Quote:
Originally Posted by clinek View Post
Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
How is that bad business? MODs can keep the players hooked to the game til the next expansion or game or even, if the users create good enough material, interest new players. Keeping an active community is always good for any game. User created content is never bad business.

Look at the new Starcraft 2 editor. Shit is so powerful its basically a game making tool. People that arent into RTS are getting interested on SC2 just for the editor.
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  #3  
Old 06-22-2010, 05:39 PM
clinek clinek is offline
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its not bad business for this expansion, as a matter of fact, it would draw in so many more people but its bad for future kings bounty games. The style of Kings bounty, HOMM, ect is so original but if everyone has access to create new units there leaves little room for new and exciting ones. When you have such massive games like World of warcraft and the elder scrolls series, there are endless possibilities on map expansion as with kings bounty but its more of a concern with new units. If everyone on this forum makes a new unit, how many orginal ones do the game designer have to come up with? Its just taking away some of the excitment for the new games. I know if i created all the units i had in mind, I really wouldn't be that excited about the creatures that the designer came up with in the next game. I would be excited about the new quest and items but an essential part of the game is just less desireable past this point.
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Old 06-22-2010, 07:32 PM
Heroe Heroe is offline
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Do the devs read this forum? I would like someone to make thread of suggestion about the bad things that were in legend, and in AP.. and about the good things in previous games.

P.S. somebody mentioned morrowind? what an epic game!
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  #5  
Old 06-22-2010, 07:38 PM
clinek clinek is offline
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thats actually a really good idea. i think im going to start that now. and your god danm right that morrowind is a great game. KB is awesome but the elder scrolls series is the best ever created BY FAR. i heard they may be in the process of a new one called Alinor which takes place in the summerset isle. Its just specualtion at this point though
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  #6  
Old 06-23-2010, 08:02 AM
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Zechnophobe Zechnophobe is offline
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Random Ideas:

1) Don't limit how many units you can have in your army by the leadership, instead limit how many from your army you take into combat. So you can have 1000 black dragons, but only the first 4 will follow you into combat.

2) Rebalance melee units, especially those that can be retaliated against, and have low hit points. Give them SUBSTANTIALLY more damage, or damage resistance. Dwarves, foremen, barbarians, berserkers, dragonflies, etc... most of these units are just not worth using because Melee units are so inherently weak in their mode of attack.

3) Make ranged units have a MAX range. It wouldn't be so bad with melee units if the 'ranged' ones weren't infinite range. Even doing half damage they still do so much more.

4) Make more ranged units actually HAVE a melee penalty. I think the only one in the game that does is the bowmen. Either that, or make it not 'the norm' to have a melee penalty and then give bowmen a trait making them specifically do less damage in melee.

5) Give some units weakness to Poison.

6) Allow druids to cast "Overgrowth" ability that resurrects plant units.

7) More unit variety throughout the early game! Only problem with both AP and TL that I've really got, is that you NEVER get certain classes of units in the early game. I wanna try out a small army of demons some time!

Berserkers aren't well designed. Humans would strictly rather have barbarians, AI would strictly have berserkers. There is almost no interesting overlap.

9) Make Bless cost less, and/or last longer.

10) For 'wife' or 'armor bearer' style units, make their starting locations randomized a bit. Add s'more variety.

11) Give single unit summons +1 Morale for each point of Summoning Skill.

12) Include better descriptions for items (A lot are poorly translated or just baffling).

13) Create an 'auto-save' for each new game, so a person can elect to restart that same game.
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  #7  
Old 06-23-2010, 10:24 AM
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Zhuangzi Zhuangzi is offline
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14. Hurry up and release the game! I need my KB fix for 2010.
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  #8  
Old 06-24-2010, 05:11 AM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by Zechnophobe View Post
Random Ideas:

1) Don't limit how many units you can have in your army by the leadership, instead limit how many from your army you take into combat. So you can have 1000 black dragons, but only the first 4 will follow you into combat.
Why? We have the Reserve slots for the exact same purposes. Maybe give us 3 more reserve slots.


Quote:
2) Rebalance melee units, especially those that can be retaliated against, and have low hit points. Give them SUBSTANTIALLY more damage, or damage resistance. Dwarves, foremen, barbarians, berserkers, dragonflies, etc... most of these units are just not worth using because Melee units are so inherently weak in their mode of attack.
I'm sorry to say, but... have you even finished the game? How can you say this? Ranged units are powerfull, but so are melee units. Gorguls, Black Knights, Tirexes, Black Dragons... they do incredible damage in melee. Of course, if you are playing a mage with weak attack skills, they don't do that much - but neither do your ranged units. The game is perfectly balanced that way, melee units are not weak, in fact, In battle I sometimes fear enemy melee units more then ranged ones. Have you ever seen how much damage a stack of 3000-4000 Dragonflies can do? I had fights with 10-15 stacks of dragons and thousands of dragonflies, and I had to sheep/fear the latter because they could wreak havoc if let loose.

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3) Make ranged units have a MAX range. It wouldn't be so bad with melee units if the 'ranged' ones weren't infinite range. Even doing half damage they still do so much more.
You again make it seem like they do that much damage... They don't. You are not playing right. I have never had problems with enemy ranged units.

If you really fear them, use creatures like Bone dragons or skeletons - they take only 1/3 damage from ranged attacks, no matter what type.

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4) Make more ranged units actually HAVE a melee penalty. I think the only one in the game that does is the bowmen. Either that, or make it not 'the norm' to have a melee penalty and then give bowmen a trait making them specifically do less damage in melee.
OK... so how about Skeleton Archers, Druids, Beholders/Evil Beholders, Catapults, Archmages, Necromancers...

And even the no-melee units can be easily beaten with the right combination. Sure Elves are tough even in melee, but if you use, say, a Ghost to block them? They are pitiful against that +50% physical resistance. Similary, magic damage dealers blocked by a Black Dragon are dead already.

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5) Give some units weakness to Poison.
I think the current situation - where some units have absolutely nil poison resistance - is good enough. I regulary use Poison attacks to kill dragons, only damage type they have no defense against.

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6) Allow druids to cast "Overgrowth" ability that resurrects plant units.
Agreed there, though maybe Ancient Ents should get this - it'd give them something to do while they get to the enemy.

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7) More unit variety throughout the early game! Only problem with both AP and TL that I've really got, is that you NEVER get certain classes of units in the early game. I wanna try out a small army of demons some time!
I think the "Arena" part of crossworlds will be just that. But if we get the Editor, we can easily do maps where you can, for example, hire all Level 1-2 type units in the first maps, and then later higher level ones on other maps.

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Berserkers aren't well designed. Humans would strictly rather have barbarians, AI would strictly have berserkers. There is almost no interesting overlap.
IT's the same as Berserkers have been in HOMMIV, I think that's the inspiration for them. I never use them and the Berserk spell as well, because I like to control my units. (Side note, wouldn't it be nice to have a Berserk spell that works like in Heroes?)

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9) Make Bless cost less, and/or last longer.
With high intellect, it lasts for plenty of rounds. And the mass version is costly only, which is OK IMHO.

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10) For 'wife' or 'armor bearer' style units, make their starting locations randomized a bit. Add s'more variety.
Again, editor. I have some ideas for armor bearers myself that I want to try out. I'm curious about this new rumored armor-bearer werewolf-dragon who is an unit that fights by your side in battle...

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11) Give single unit summons +1 Morale for each point of Summoning Skill.
Correct me if I'm wrong, but don't summons get the same morale bonuses as your own units?

Quote:
12) Include better descriptions for items (A lot are poorly translated or just baffling).
Agreed. Especially add better explanations for morale items, what they like or dislike.

Quote:
13) Create an 'auto-save' for each new game, so a person can elect to restart that same game.
I think people should be smart enough to do that for themselves. The game with the 3 Quicksave slots and castle autosave system is very well designed in that regard.
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  #9  
Old 07-14-2010, 12:26 PM
Rhygadon Rhygadon is offline
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Quote:
Originally Posted by Zechnophobe View Post
Random Ideas:

1) Don't limit how many units you can have in your army by the leadership, instead limit how many from your army you take into combat. So you can have 1000 black dragons, but only the first 4 will follow you into combat.
This ... is absolutely brilliant. I agree with all your other suggestions ... but this one alone would instantly solve several of the most annoying problems in the game, without requiring significant recoding or rebalancing.

I hereby dub this concept Unlimited Non-combat Leadership.

Let us all chant its name until it echoes from the rafters and even the devs can hear it from their perch on Olympus!

UNLIMITED NON-COMBAT LEADERSHIP!
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