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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
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Old 06-21-2010, 08:31 PM
clinek clinek is offline
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Join Date: Dec 2009
Location: Pittsburgh, PA
Posts: 115
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First off, this mods looks great. I seen on one of the screenshots that we are able to buy skills for our troops; awesome idea! I do have one question regarding the map editor though, are we able to make units with the new editor coming out for this game because Im kinda dissapointed in the choice of the remade units. To be honest, i dont care if they remade a goblin, goblins suck in the first place. Who cares if there is a new goblin that sucks just a little bit less than the other one. And whats the deal with making a level 5 human who is a mage? Make a flying creature like an angel so that they can run away from overwhelming unit stacks. I beat the game with 0 losses for both KB;AP and KB;TL and i always used dragons and units who can "hit and run" since most of the armies you fight are "impossible".

If there is a unit editor im definitely remaking azrue, crystal, fairee, and rust dragons from HOMM3. an offensive spellcasting dragon would be bad ass. for the crystal dragon, make thier special ability hit all surrounding troops with crystal shards inflicting physical damage and causes bleeding. Rust dragons could have an attack similar to bone dragons but has a chance of causing plaugue instead of poisening. For azure dragons, give them the fear ability like in HOMM3 which causes units to sometime freeze in panic.
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Where are all of the cool units? Titans, hydra's, behemoths, Chimera's, medusa's, Pit lords, different types of golems, a ninja that cast invisibility on it self and can throw throwing stars at enemies, ghost dragons, ect. I think they made a huge mistake by changing the colors of units and calling them something else. Just opinion though. Anyways, i love this series so im excited to see the new changes they made. Fun stuff
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