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#1
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I tried that but now that screen in the thumbnails apear.
It says that the program did something real bad and was killed. Last edited by Cel.Barbosa; 06-21-2010 at 05:11 PM. |
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#2
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1: Install 7.62 in a new folder, like c:\games\7.62. DO NOT intstall the game in your Program Files or User folder, that will cause problems with vista/win7
2: Extract the Unofficial Patch to a temporary folder, then copy those files to your game directory. Make sure the PatchMe.bat and azp.exe are copied, sometimes they'll get stopped by anti-virus progs. If they do, add them to the exception list and copy them again. 3: Run the PatchMe.bat and watch as the command prompt packs the files. If you get any error messages, make a note of them. It might be useful if you need help problem solving later. If any files are marked as reaqd-only, they'll get added to the archive but not deleted afterward. 4: Extract the Blue Sun Mod files to a temporary folder, then copy them to your game directory. Make sure ALL files gets copied, the exe file might get caught in your anti-virus. If it does, add it to your exception list. 5: Run the game. If you still have problems, check the log file located in your \7.62\Log\ folder. A log file will be created every time the game crashes and is very good at spotting missing resources and the like. |
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#3
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Finally the games is working. The patch doesn't have extracted complete, some of the patch files were missing but now its ok
Just the "enter_dev_mode" => "shop" that stop working but the game is fine, Thank you for helping me. |
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#4
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Then again, the Patchme.bat failed to work, so I'm not surprised... also Windows 7 64-bit.
Installed the game to a "root drive:/Games/7.62 - High Calibre" folder, then unzipped the Unofficial Patch... albeit, straight to said directory. Here's the error message I got when trying to run Patchme.bat (mind you as admin): Quote:
FWIW, I'm able to use the Editor, but there's almost nothing in the "Armor" category except for a Tripwire, and I find that I cannot remove any of the vertical Foregrips or collapse/"fold" the Modified M4A1 stocks... is this intentional, or a bug? |
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#5
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It seems you missed the second(2) step in the install instructions in the above post where I mention the need to make sure the azp.exe actually gets copied to the game directory. I think it gets blocked by your system and you need to add it to the exception list. The same goes for the Files.a and Directory.a files, make sure they're in the game fiolder before you run the PatchMe.bat file.
The shop issue is known, but I haven't gotten any confirmation if my fix for it works. This bug only happens to some people, I don't have that problem, so it's very hard for me to see if I fixed it. My latest attempt can be found here, just copy the files to your game directory and make sure the RenderedItems folder is empty to make sure you re-render the old screwed up images. http://rapidshare.com/files/399965405/BSM_1.01_Fix1.rar The foregrips in not meant to be taken off, it's due to some engine limitation so you have to live with it. It's also the reason they can't be bought in shops, only ordered though Uribe. The stock issue must be on your end, it works fine for me. Which version of the WEAPONINFO are you using? Could be that I messed up the alterative one, if that's the one you're using. |
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#6
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Hey R@S, good to see you're still modding for the game. I had a few quick questions for you, if you have the time.
I haven't played 7.62 since last November or so, which at the time your mod was still going by the name "BFX". My personal computer was damaged about 5 months ago, and I've been too busy to get it fixed. But I'll finally be ordering replacement parts next week, so pretty soon I'll be able to play the game again. I noticed that your newest mod version is being called "BSM" now. I read up on the BFX topic and did notice a few changes being made to that mod, and I've also read this topic. Unfortunately, I'm still not understanding the differences between BFX and BSM versions. My question is, can you provide me with a summary list of features/changes between the BFX mod (circa 11-2009) and your new BSM mod? For example, I see that you mentioned you found a way to boost the max weapon count from 256 to 4k+, a major improvement. One thing that I did notice is that both in the original game and also with the mods, many of the items found throughout the game have uses/functions/etc that are never clearly explained. A perfect example being the field manuals. If one didn't spend hours reading the forums, you'd have no clue in hell what those damned things even did for the game. There are also some items where their general use/function might be guessed, but their in-game descriptions leave the player guessing how/where/when to actually use those items. Has anyone considered creating some sort of "database" or Wiki for the game and/or BFX/BSM mod to include the weapons, items, characters, etc available? Something that might be capable of explaining what the various items are used for, how they are used, or even what items have no use at all. This would benefit the game quite a bit, and lower the learning curve and aggrevation level that many players might experience. In many cases the steep learning curve and complications figuring things out might be forcing many prospective players into simply giving up. |
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#7
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Welcome back
What's new since last time you played? The major thing is oc the new weapons, and some old one has been put back in as well. There's some new missions too, and the BSM quests has now been tied together so it's like a new faction to work for. It goes first the cops in Sagrada, then the Boblings at the harbor and finally the Blue sun guys at their base. If you finish those quests it'll lead you to your original target Fakirov/Bashirov. There's also a new weapon ordering system, but it's only one guy that has this ability. Then there's some other minor tweaks, like when the player base is available, the border check is removed and the first rebel encounter is also gone. There was a database in Reloaded that did what you asked for, but it never got translated. I think there's also a "Travelling Guide" made by Toneone1 in German somewhere, but that deals with missions and how to complete them successfully. Someone with knowledge of the game could edit the ITEMINFO file and write better descriptions of the items, but there's a limit on how many letters there can be in every item entry and one would have to be very succinct. I'm too lazy to do it myself |
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#8
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Quote:
Would try out your fixes for the shop and the WEAPONINFO, but I have to get the Unofficial Patch to work first, much less BSM... EDIT: That is to say, unfortunately your instructions did not resolve the issue successfully; the three files were successfully copied, but it did not work. Last edited by Chortles; 06-28-2010 at 09:36 AM. |
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