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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-21-2010, 02:34 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Small teaser for the ground details:
And additional development screenshots.

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Old 06-21-2010, 02:47 PM
Dano Dano is offline
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Quite curious as to how mulitcore CPU's are going to effect this, is it being coded to take advantage of them and if so is it something that will load balance across the cores or will certain aspects of the sim get shifted off to seperate cores, such as AI on one core, flight dynamics on another etc etc?
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Old 06-21-2010, 05:59 PM
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Quote:
Originally Posted by Foo'bar View Post
And additional development screenshots.

They are so detailed I can read the names on the tyres!!
He he
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Old 06-21-2010, 06:56 PM
BadAim BadAim is offline
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Made me look.
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Old 06-21-2010, 07:03 PM
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Oleg, I think that my question wasn't noticed:

Will metal bend while collision?
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Old 06-21-2010, 08:06 PM
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DuxCorvan DuxCorvan is offline
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Oleg, my only, humble advice for terrain is: desaturate. I'm quite sure most of the visual problems -at least a good portion of them- related to the looks of ground, are because colors are a bit too saturated. Textures have a neon-ish quality and vibrating brightness that detracts from realism. Just a little bit of desaturation would make miracles to both ground and skins.
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Old 06-21-2010, 08:31 PM
Dano Dano is offline
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Originally Posted by DuxCorvan View Post
Oleg, my only, humble advice for terrain is: desaturate. I'm quite sure most of the visual problems -at least a good portion of them- related to the looks of ground, are because colors are a bit too saturated. Textures have a neon-ish quality and vibrating brightness that detracts from realism. Just a little bit of desaturation would make miracles to both ground and skins.
If there are any issues with the colour saturation they're minor, maybe you need to calibrate your display?
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Old 06-21-2010, 07:56 PM
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Quote:
Originally Posted by BadAim View Post
Made me look.
I meant this, in case you missed it (the first picture):

http://fooblog.mexxoft.com/category/models/3d/ground/
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Old 06-21-2010, 07:03 PM
ivagiglie ivagiglie is offline
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Hi Oleg, the nicest screenshot for me was the one showing the wind settings, hopefully we will have some serious weather effects - navigation in IL2 is really too simple, unfortunately.
Improving in this area, together with more complex engine/plane frame condition management, will make the SoW a real simulator.

Looking at the dialog for the wind settings (MissionConditions) I have some questions though:
1) can the weather change or will it be set once and stay the same for the whole mission?
2) are the map(s) big enough for considering variable weather in different areas? (e.g. I take off with in a gentle breeze in Holland, find a strong wind over England and rain when eventually landing at Cherbourg)
3) ...and most important: will wind affect bombing?

Spasibo!
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Old 06-21-2010, 07:43 PM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by Foo'bar View Post
And additional development screenshots.

Stunning work, Foo'bar! I've always liked you skins, but those trains and buildings are work of art! Is all this for SoW:BoB? If so, just building virtual rail-roads with nice stations will be worth the prize of the game!
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