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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Quite curious as to how mulitcore CPU's are going to effect this, is it being coded to take advantage of them and if so is it something that will load balance across the cores or will certain aspects of the sim get shifted off to seperate cores, such as AI on one core, flight dynamics on another etc etc?
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#3
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Quote:
He he
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#4
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Made me look.
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#5
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Oleg, I think that my question wasn't noticed:
Will metal bend while collision?
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#6
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Oleg, my only, humble advice for terrain is: desaturate. I'm quite sure most of the visual problems -at least a good portion of them- related to the looks of ground, are because colors are a bit too saturated. Textures have a neon-ish quality and vibrating brightness that detracts from realism. Just a little bit of desaturation would make miracles to both ground and skins.
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#7
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#8
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I meant this, in case you missed it (the first picture):
http://fooblog.mexxoft.com/category/models/3d/ground/
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#9
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Hi Oleg, the nicest screenshot for me was the one showing the wind settings, hopefully we will have some serious weather effects - navigation in IL2 is really too simple, unfortunately.
Improving in this area, together with more complex engine/plane frame condition management, will make the SoW a real simulator. Looking at the dialog for the wind settings (MissionConditions) I have some questions though: 1) can the weather change or will it be set once and stay the same for the whole mission? 2) are the map(s) big enough for considering variable weather in different areas? (e.g. I take off with in a gentle breeze in Holland, find a strong wind over England and rain when eventually landing at Cherbourg) 3) ...and most important: will wind affect bombing? Spasibo! |
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#10
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Quote:
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