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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-21-2010, 01:26 PM
Oleg Maddox Oleg Maddox is offline
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Small teaser for the ground details:
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Old 06-21-2010, 01:29 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Lovely -- I know Foobar did a lot of houses, hangars, train stations etc (and trains !)
Will you included some of his models ?
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Old 06-21-2010, 01:31 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Lovely -- I know Foobar did a lot of houses, hangars, train stations etc (and trains !)
Will you included some of his models ?
Yes, however reworked due to early problems with one of my guy, fired now.
Foobar knows all details
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Old 06-21-2010, 02:02 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Small teaser for the ground details:
Very nice!!!

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Old 06-21-2010, 02:20 PM
KaHzModAn KaHzModAn is offline
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nice hangar here !
love to see that those windows are actually transparent !

and to major_setback, found a repetition, on the left of the tail of spit, and on right edge of the screen, exact same field with same small forest at the tip !
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Old 06-21-2010, 02:16 PM
lbuchele lbuchele is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Small teaser for the ground details:
Oleg, this kind of structure, with the trucks inside, will be static or show activities, with doors opening/closing and the firetrucks going to the airstrip,etc...?
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Old 06-21-2010, 02:29 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by lbuchele View Post
Oleg, this kind of structure, with the trucks inside, will be static or show activities, with doors opening/closing and the firetrucks going to the airstrip,etc...?
Some will be active. Say hangars for the aircraft 100%.
Others - we will see in time. Anyway models has been developed that to make all things openable if it is present in a model.
This is also important for the future modders and their work.
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Old 06-21-2010, 02:33 PM
lbuchele lbuchele is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Some will be active. Say hangars for the aircraft 100%.
Others - we will see in time. Anyway models has been developed that to make all things openable if it is present in a model.
This is also important for the future modders and their work.
This is great news.We will have a live , breathing world in SOW.
That kind of things really adds to immersion.
Probably your team wants to wait for increasing in computational power in the next years for adding new capabilities in SOW.
The attention to details seems amazing.
Keep going, Oleg and team.

Last edited by lbuchele; 06-21-2010 at 02:36 PM.
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Old 06-21-2010, 02:34 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Small teaser for the ground details:
And additional development screenshots.

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Old 06-21-2010, 02:47 PM
Dano Dano is offline
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Quite curious as to how mulitcore CPU's are going to effect this, is it being coded to take advantage of them and if so is it something that will load balance across the cores or will certain aspects of the sim get shifted off to seperate cores, such as AI on one core, flight dynamics on another etc etc?
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