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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-21-2010, 11:32 AM
Nanaki Nanaki is offline
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Quote:
>> Equipment availability
The age-old question: should stuff be easy to find or hard? In SW3 the answer is generally "easy". Visit 1-2 stations and re-dock with each of them repeatedly, and you'll find nearly every item available in the game (with very few exceptions). This is bad. Sure, it gives new players an exciting look at the best equipment, but it also reduces incentive to explore. Why go far into the unknown and possible danger, when you can just grind at the local system until you can buy The Best Items (tm) and then immediately own everything when you finally start travelling beyond your home systems? Nothing kills the exploring spirit faster than this. "Why should I visit X, Y, or Z? I already have the best gear."
This has actually been experimented with, somewhat. There are a few ship models (mainly the Black Stormcrow, Eraser, Templar ships) are only available from certain stations in the game.
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  #2  
Old 06-21-2010, 11:49 AM
Rastix Rastix is offline
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I don't want to argue with forum's admin but as i sad before noone developer from core team are reading this forum.
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  #3  
Old 06-22-2010, 12:18 AM
Trucidation
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Oh definitely, this is just a wish list. You find it on pretty much every space sim game's forum. There are plenty of reasons why.
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  #4  
Old 06-22-2010, 09:26 AM
Rastix Rastix is offline
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Oh, it's just brain training Yep, I understood that now
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  #5  
Old 07-03-2010, 09:35 AM
Marodeur Marodeur is offline
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I agree to most of the wishes... But i have another one...



- A star map i can print off would be useful



This link is dead. Is there an alternative?
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  #6  
Old 07-03-2010, 10:31 AM
Stuka10000 Stuka10000 is offline
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I would just like to see the engine optimized better before anything else so that we are not down to 3 or 4 fps in large battles, even on higher end machines.
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