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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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When we will have new video cards that are compatible with new technologies. At the moment we haven't them.
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#2
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Oleg, can't hedges be made as whole, static objects, maybe for show? From an aerial view, they would look awesome, and then like the grass when you get down low they can change into more detailed objects....
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#3
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Hi, I know some of 3D. Oleg is right about the jumping arcs. And your idea "as a whole" can't be done, because you would need a lot of objects of the same detail "as a whole" too, otherwise your hedges will look like an awkward sharp "net" over the landscape until far into the distance, while all of the rest of the objects are blurred away in the atmosphere. (at least that is how it would look if I understood your idea correctly). You have to put all things really into the same "system of laws" that you have established (distance of rendering, detail of rendering)...giving one thing a free "rogue" permission will just result in horribly awkward pictures. |
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#4
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EDIT-but of course this is all WIP Let's look at Il-2 gents. Compare how it is now, modded or unmodded, to the original demo and the difference is staggering IMO. If SoW follows in a similar way, then this will relly be interesting |
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#5
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#6
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#7
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if I understand correctly you talk about moving effects, like wind ?
But the problem really comes from the polygon count from the leaves and branches themselves, no matter if you have additional effects. That is why there are so many third party tree renderer, because creating custom trees from scratch is a massive resource eater for any studio. Tree renderer solve the "species" problem (you can buy from a library) and they are made to perform well and look reasonable -- which is very hard to achieve. That is why some companies have (rightfully) found a business model in selling trees and foliage to cinema and game studios. |
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