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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I think one of the screenshots of ships that Oleg posted showed some evidence of the hull being visible below the waterline.
The Channel isn't exactly transparent though, so you shouldn't be able to see far into it. Anything more than few feet or so down would probably be invisible. This depends a great deal on lighting conditions too. |
#2
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You're definitely right about the training not being done on the frontline. However, in the same vein as before, if we wanted to sidestep that issue we could suggest a smaller map (for example, the smaller DF maps in IL2 like Ardeness) that would roughly represent a scaled down portion of Germany around a major training base. In my opinion at least, it would be worth it if it meant getting more people in contact with SoW. Now, as for what Sasqon says, just like most of my other suggestions i don't expect such a feature (a "buddy training" installation) to be in on release day, not by a long shot. However, if time permits and they liked it they could do it sometime in the future. It's true that most of us here will have no use for such a feature since we'll be getting the sim anyway and thus, it's not a first priority request. I'm sure that even the developers would rather work on something that will be used by the majority of the "confirmed" buyers at this stage, than spend time on coding what is essentially a marketing tool for the less interested part of the gamer community (ie, we can't be sure if the sales generated will be enough to justify the work at this stage). It's just a nice way to generate free advertising so that Oleg's team benefits in the short term from increased sales and we benefit long term by keeping them in the business, something to think about for the future once the important parts are done ![]() Again, thanks to the developers for the awesome updates and the community for the intelligent exchange of ideas and information. |
#3
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![]() As you sit in your dinghy you can watch your plane slowly slipping into the murky waters of the channel... ...and watch transparent waves break the shore.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#4
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fantastic update!
i feel the time is very near, to fly north ![]() |
#5
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I have a question. When the pilots bail over the channel will they have rubber rafts to float in or working life jackets. I notice in IL-2 that none of the German pilots ever had life jackets that worked, neither did the English or Russian pilots only American and Japanese.
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#6
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Here are a few questions that aren't related to what type of grass will be present or what brand of cigarettes that the pilots will be smoking whilst waiting for the perfectly modeled air alarm to go off. Please bare (?) in mind that I haven't read every single SoW article/interview allthough I have followed the Il-2 series since Oleg and team did updates on that non-ubi forum back in 2000. I'm not the slightest bit worried about DM and physics, Oleg & Co, you've got it nailed for sure. I'd like to focus on the game part of the sim, namely the campaigns. For me -personally- a textbox repeating the same dull, generic missions (realistic as dull missions may be) are real immersion breakers no matter how realistic everything else is.
1. Will there be some kind of RPG elements (no, not leveling up or anything like that), like fatigue, injuries, morale for your pilot(s)? 2. Can you re-arm/fuel during missions? 3. Will you be able to fly the same plane from mission to mission, absorbing damage, get killmarks, repair etc? 4. Is there any form of strategic elements incorporated, like if I bomb a certain factory it won't be able to continue production. I have a feeling that these questions won't be answered because most of above mentioned features won't be in the final product. It's not a deal breaker but for me realism is just as important as having fun ![]() |
#7
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yes, after repeated requests over the years this has now been implemented. hopefully also this will include some minor repairs to (no specific info on that yet afaik) Quote:
re killmarks, oleg mentioned "working on it" but i think there was some minor issues to be resolved, might not be implemented by game release time. might also have been to complex to implement right now for some specific technical reason. Quote:
from olegs mixed and guarded answers about this he obviously is thinking in that direction (again maybe not fully implemented by release time ?). for ex he has already stated that the AA installations in BoB work by integrating various sub-components, like spot lights, radar towers, and the AA gun itself (and even using different munition types, with munition boxes emptying when firing). if you destroy one element of the whole installation, for ex a spot light it makes the AA gun less efficient, and if you destroy the radar device the AA gun will only fire on visible targets but not anymore as part of a coordinated AA screens etc i am just going by general memory on this, hopefully oleg or saqson can comment more specifically on how it will work i fully agree that some of those elements are some of the most interesting developments, and it is what will get people hooked in a big way since their individual actions can have specific effects. (but not enough to affect the outcome of the war in a dynamic campaign server, according to oleg) Last edited by zapatista; 06-23-2010 at 03:12 PM. |
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