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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-20-2010, 07:20 PM
Zorin Zorin is offline
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Originally Posted by igitur70 View Post
A very nice update Oleg, thanks.

As for details over the scenery, will we end-users be able to rework on the initial map and put forward some improvements that your team has really no time to deal with? After you approved those changes, they could be implemented through regular updates so to reach eventually an incredible amount of details over the entire map.

Obviously, that big work should be co-ordinated and dispatched between devoted members of this flight sim's community, everyone of us managing a definite surface of, say, 10 km2.

What do you think?
I think that that won't work out the way you think - for practical reasons. The file size of a 100% populated map with all details would be way to big and probably unplayable. Yet different versions of the big map with certain regions detailed would certainly be nice to have.
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Old 06-20-2010, 10:34 PM
BadAim BadAim is offline
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I think that that won't work out the way you think - for practical reasons. The file size of a 100% populated map with all details would be way to big and probably unplayable. Yet different versions of the big map with certain regions detailed would certainly be nice to have.
+1 I can see that sucker getting out of hand pretty quickly. I think the level of detail, from what I've seen will be more than enough for general purpose. The mission builders will probably take it from there, ultra detailing certain sections for given missions, and even making regional templates for themselves and others, as they do with IL2 now.

Not that the Idea isn't great, it's just unlikely any of us will have a 'puter capable of running a map with that much detail. (Not that many [if any] of us will be able to crank up the settings on release anyway)
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Old 06-20-2010, 11:48 PM
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major_setback major_setback is offline
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Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.












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Last edited by major_setback; 06-20-2010 at 11:53 PM.
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Old 06-21-2010, 07:31 AM
Oleg Maddox Oleg Maddox is offline
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Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.












Such things really possible in 3D engine, but not possible on a large surface for rendering. Simply because of overloading - will be too great polygon count that to render it all the time. And if to make it pop up just from the small distance then you will see all the time moving surface and jumping cars... So the compromise - to make it by other ways - graphical, but flat, that from some altitude looks like 3D (same as the details of aircraft panels/covering method).

Not the time yet for such things to make it in real time rendering in overloaded flight sim
by other important advanced program codes. As in Il-2 we use compomises, but in many other than Il-2 areas.
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