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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-18-2010, 04:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data .
Thanks Oleg. These screenshots are the most impressive so far.

Years ago you mentioned that SOW will have river bank elevations. Its hard to tell if the creeks in these screenshots have an elevation change. Do you still plan this feature? River banks would make the terrain come to life even more than they do already.

~Salute~
Chivas
  #2  
Old 06-18-2010, 04:37 PM
Ekar Ekar is offline
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Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
  #3  
Old 06-18-2010, 05:16 PM
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Viking Viking is offline
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I know Elvis have left the building but….
“for our textures we use satellite data and photos of WWII time – mix”….
All I can say is, and probably so at the time of release, is whooow!
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Old 06-18-2010, 05:23 PM
Flanker35M Flanker35M is offline
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S!

Nice to see SoW shape up nicely! And the GUI looked familiar Have a nice weekend!
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Old 06-18-2010, 05:27 PM
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Pato Salvaje Pato Salvaje is offline
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Stuning amazing impressive great photos!!!! Thank You Oleg!!!
Keep Us Friday-addicted please!!!!
  #6  
Old 06-18-2010, 05:37 PM
|ZUTI| |ZUTI| is offline
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I can again also just say WOW!

But, Oleg, can I ask what is being done regarding shore lines? I still look at this with jaw dropped



Just a short video of this? Perhaps?
  #7  
Old 06-21-2010, 11:08 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Ekar View Post
Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
We have really better resolution in every detail.
Trees unfinished. Not our own... Hard to change their codes.... but should be OK. And then, remember we have a lot of detailed objects on the ground...
As I told the graphics we will tune till end of the project.

PS. However if you'll look with attention in comparion making the same shots in BoB campaign of WoG - we have.... try to define everything yourself....

Last edited by Oleg Maddox; 06-21-2010 at 12:25 PM. Reason: PS.
  #8  
Old 06-21-2010, 11:15 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Trees unfinished. Not our own... Hard to change their codes....
I have worked with third party tree renderers as well for movies. It's very hard to make them look right for your project - but still better than no third party tree renderer.
Most people that don't know 3D have no idea how hard it is to make your own custom trees looking good from far but also from very close. Building trees that do can take months for modeler.
  #9  
Old 06-21-2010, 06:11 PM
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phoenix1963 phoenix1963 is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
I have worked with third party tree renderers as well for movies. It's very hard to make them look right for your project - but still better than no third party tree renderer.
Most people that don't know 3D have no idea how hard it is to make your own custom trees looking good from far but also from very close. Building trees that do can take months for modeler.
A point well made and I bow to your much more recent knowledge of 3D rendering and modelling. But surely at altitude Oleg could get away with something much faster. Say like "flat" trees, several layers of speckled greens, but with bump mapping (or tesselated) and spotty alpha transparency for contiguous woodland (the word forest is not much used in England and has specific meaning.)
And maybe these simple layers could co-exist with the more complex meshed trees but maybe overall alpha could be smoothly varied so you don't see the crude model close-up. That way you'd get the same "atmospheric physics."

Major_Setback's post http://forum.1cpublishing.eu/showpos...&postcount=174 clearly shows there's a distance in WoP where hedges and woods look rendered as fairly simple patches.

56RAF_phoenix

P.S. Sorry to harp on about trees and hedges, but they really will make a huge difference to immersion (as opposed to flashy explosions and similar eye-candy.)
  #10  
Old 06-21-2010, 11:58 AM
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major_setback major_setback is offline
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Oleg - will there be train tunnels?



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