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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 06-17-2010, 07:31 PM
rickah88 rickah88 is offline
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And now the $1million dollar question: Will it be released only as a download, or with it be available on disc?
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  #2  
Old 06-18-2010, 05:25 PM
guciomir guciomir is offline
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I think my original question was missed as it was the last on the page.

Nike-It do you know if the campaign made by english/russian player will be compatible with polish KB? I ask because if you say "not", polish players will likely try to ship english KB instead of buying polish.
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  #3  
Old 06-21-2010, 08:31 PM
clinek clinek is offline
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First off, this mods looks great. I seen on one of the screenshots that we are able to buy skills for our troops; awesome idea! I do have one question regarding the map editor though, are we able to make units with the new editor coming out for this game because Im kinda dissapointed in the choice of the remade units. To be honest, i dont care if they remade a goblin, goblins suck in the first place. Who cares if there is a new goblin that sucks just a little bit less than the other one. And whats the deal with making a level 5 human who is a mage? Make a flying creature like an angel so that they can run away from overwhelming unit stacks. I beat the game with 0 losses for both KB;AP and KB;TL and i always used dragons and units who can "hit and run" since most of the armies you fight are "impossible".

If there is a unit editor im definitely remaking azrue, crystal, fairee, and rust dragons from HOMM3. an offensive spellcasting dragon would be bad ass. for the crystal dragon, make thier special ability hit all surrounding troops with crystal shards inflicting physical damage and causes bleeding. Rust dragons could have an attack similar to bone dragons but has a chance of causing plaugue instead of poisening. For azure dragons, give them the fear ability like in HOMM3 which causes units to sometime freeze in panic.
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Where are all of the cool units? Titans, hydra's, behemoths, Chimera's, medusa's, Pit lords, different types of golems, a ninja that cast invisibility on it self and can throw throwing stars at enemies, ghost dragons, ect. I think they made a huge mistake by changing the colors of units and calling them something else. Just opinion though. Anyways, i love this series so im excited to see the new changes they made. Fun stuff
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Old 06-21-2010, 09:10 PM
bladeking77 bladeking77 is offline
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As far as I understood from Russian forum, you won't be able to edit Models, nor Animations, nor Particles(not sure what those are actually). That's why I think they aren't putting new models, just recoloring the old ones, so that they show us what the Editor can do. I still hope there will be plenty of things to Edit, so that we can make some cool stuff with it.

By the way, I completely agree on the units there. Angels, Titans, Behemoths, Hydras and some Golems would be great addition to KB, and Minotaurs would do the trick as well. To tell the truth, I completely expected Angels to show up as a 5th Level units for Humans when I played KB - TL for the first time. Was pretty disappointed there. Still haven't found a fair match for the awesomeness of the KB, though.

And the Crossworlds is closer every second.
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  #5  
Old 06-21-2010, 09:59 PM
clinek clinek is offline
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i dont really care if im able to make the units look completely different or not. Ill color a peasant blue and call it a dragon ha ha. I just wanna know if you can edit unit stats, skills, and thier names without actually editing the files and such. Modding units the old fashion way is a real pain in the ass. It would be really cool if they made that possible
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  #6  
Old 06-21-2010, 10:04 PM
BB Shockwave BB Shockwave is offline
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I agree with the above posters. Still, if we can find a way to import other 3D models from other games into KB, there'd be great possibilities...
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  #7  
Old 06-22-2010, 02:06 AM
clinek clinek is offline
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Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
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  #8  
Old 06-22-2010, 03:25 PM
Elias_Maluco Elias_Maluco is offline
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Quote:
Originally Posted by clinek View Post
Thats asking a bit much though. If you look at games like the elder scrolls 3 morrowind, they give you all the tools that you need to create as much stuff as you want from the construction set. Just give us the resources and we will make better units than the designers of the games. Can you imagine how many different types of units people would create and how seemingly endless the game could be if modding units and the maps was available to all of us? People would make a mod that is twice the size both KB:AP and TL put together as well as a wide array of units and items. People already do it without the game editor. That might be bad business for the company though. If everyone is creating stuff, what ideas would be left for them for the next game?
How is that bad business? MODs can keep the players hooked to the game til the next expansion or game or even, if the users create good enough material, interest new players. Keeping an active community is always good for any game. User created content is never bad business.

Look at the new Starcraft 2 editor. Shit is so powerful its basically a game making tool. People that arent into RTS are getting interested on SC2 just for the editor.
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