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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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As for the topic of the thread: How about using only creatures of one race, at a time? This sounds like it could be both interesting and challenging, but it's off the top of my head.
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#2
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I did that with both Elves and Demons in KB TL. Elves actually have a decently balanced team although it can get quite tedious, ressurecting late battle, because your fairies fall like flies.
I did no-loss endgame in my warrior impossible game. Paladins and physically resistant allies makes this quite easy as well... I'm not sure if I'll ever do a 3rd run through on AP, but if I do, I think I'll join Loreangelous' "only lvl 1-3"... Or maybe a "no-spells - no pet - no unit abilty" game. |
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#3
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Quote:
One of the biggest disappointments in KB:AP was when I realized that the order of unit availability was going to be almost identical to KB:TL (humans and animals and low-level undead, then dwarves, then elves and high-level undead, then demons), and that the new Pangolin units would be unavailable for almost the entire game. I'd really love to experiment with demons or elves as a starting army, but apparently the laws of nature forbid it. |
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#4
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This mod will let you recruit any race units on debir.
http://forum.1cpublishing.eu/showthread.php?t=14769 It does provide a large amount of each unit so you would want to restrict yourself to keep the challenge up. Maybe you can choose 5 types of units, no substitutes and you have to stick with them for the entire game. If you suffer too many losses (say you are playing with low level units and no healers.) your forces just dwindle until you cannot win any more battles and lose. The idea for the point based armies came from this thinking. having to use lower level units. but not all lower level units are as strong as each other. so I figured that you would want to rerate each unit to have a more effective level limit system. So. this would make warriors very unpopular. That is why 3 versions of this all races mod need to be made with an appropriate variety and quantity of units to choose from. Seems a simple matter of decompiling the loc files with kbedit, changing the numbers of units in each ushop and recompiling it. the 2 mod files are nice and small. Last edited by copcod; 06-16-2010 at 03:47 PM. |
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#5
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Quote:
In AP I went with the Lizards first, since I wanted to test the new race. Sadly they are only available on Reha and it takes quite long to get there - you have to get to Montero first and defeat the lizard queen in the castle to get your wings, even with kiting I was only able to land on Reha around level 25. That said, from there it was a cakewalk. In Legend, I used an all-undead army (with a small mod that gave me a spell to resurrect them so I can use no-loss). Firstly starting with skeleton archers, zombies, ghosts, vampires and werewolves (I allowed only them as living units in my army), I later replaced the zombie-tanks with Black Knights, the wolves with Bone Dragons, upgraded the ghosts and vampires. I also use Necromancers of course. Cursed Ghosts and Skeleton archers I often swap depending on the enemy line-up. |
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