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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-11-2010, 04:53 PM
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Quote:
Originally Posted by philip.ed View Post
This is looking awesome, we can see this coming to life now

Those clouds aren't half bad too. If they are defined a bit more, solidified a bit, and included with flat-bottom this will knock anything in any sim for six!

Oleg, check this out:

here's the link:
fantastic video
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Old 06-11-2010, 05:07 PM
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To be honest:; Those pics look like IL2.
(maybe slightly pimped, IL, bust still...)
All the pics we have been shown had way higher details.

What happened?
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Old 06-11-2010, 05:47 PM
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Oleg has said these pictures are slightly older.
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Old 06-11-2010, 06:59 PM
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I love the weathering on the Spitfire! How many missions must you survive to get it that worn? How worn can a plane get if you treat her well?

It was great to see the Walrus! Is there a hope that she will, at some point in the future, be made flyable?

The markings on the Spitfire is a bit off though. Squadron codes on RAF planes was usually sky (the same light green-blue-gray colour they used on the underside), or sometimes medium sea gray (a somewhat darker, less saturated hue). The serial numbers were always in black, and in 1940 always a single letter followed by four numbers, with no spacing or hyphen.
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Old 06-11-2010, 07:46 PM
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Originally Posted by Friendly_flyer View Post
The markings on the Spitfire is a bit off though. Squadron codes on RAF planes was usually sky (the same light green-blue-gray colour they used on the underside), or sometimes medium sea gray (a somewhat darker, less saturated hue). The serial numbers were always in black, and in 1940 always a single letter followed by four numbers, with no spacing or hyphen.
There's an interesting discussion in last month's Fly Past magazine (Battle of Britain Special Edition) on the colors and paint schemes for different time periods and squadrons. I hope someone on Oleg's team has seen this (for what it's worth).
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Old 06-11-2010, 08:33 PM
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For comparison (with summer grass too!):



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Last edited by major_setback; 06-11-2010 at 08:45 PM.
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Old 06-11-2010, 09:15 PM
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Thank's for the up-date...the weathering looks pretty good, would like to see some wing wear from foot traffic, and exhaust stains would also look good.
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Old 06-12-2010, 05:32 AM
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Originally Posted by major_setback View Post
For comparison (with summer grass too!):



Beautiful Pics , got any more...?

And Oleg if your about , are we going to see aircraft bouncing on take off and landings on grass strips and to go with that - squishy tires ?
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Old 06-11-2010, 07:10 PM
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Quote:
Originally Posted by swiss View Post
To be honest:; Those pics look like IL2.
(maybe slightly pimped, IL, bust still...)
All the pics we have been shown had way higher details.

What happened?
My concerns are more about new FMs, aircraft management and historical aspects than graphics. I already stated here that actual graphics Oleg showed us are beyond my expectatives about graphics. 3rd party can develop more beautifull graphics, i think Oleg and his teams are more worried in engine development than nice graphics. What i expect from SoW is new and more powerfull engine. Whats the advantage of nice graphics but porked fms and engine like FSX.

If you complain so much Oleg ll give you nice graphics but bad engine, fms. If there is lack of time to develop nice graphics and the engine, fms i would prefer engine and fms.

Oleg can you bring updates about other features in SoW, like management of aircrafts, fms etc?

Last edited by Ernst; 06-11-2010 at 07:17 PM.
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Old 06-11-2010, 09:32 PM
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Quote:
Originally Posted by Ernst View Post
What i expect from SoW is new and more powerfull engine. Whats the advantage of nice graphics but porked fms and engine like FSX.

If you complain so much Oleg ll give you nice graphics but bad engine, fms. If there is lack of time to develop nice graphics and the engine, fms i would prefer engine and fms.

Oleg can you bring updates about other features in SoW, like management of aircrafts, fms etc?
And what evidence do you have that the flight models or engine will be 'porked'?

We get the nice pictures at this stage because they are easy to show - we can see directly these aspects of the game. How is Oleg supposed to SHOW US features such as flight models or in-depth details of the engine? No way this can be done until advanced features are in place and video of them can be released. (even then we won't know anything much about the flight models until we get to try them out ourselves)

The only alternative is wordy descriptions of up-coming features; something that Oleg has given us in interviews and on these forum pages.

Quote:
Originally Posted by Ernst View Post
Whats the advantage of nice graphics but porked fms and engine like FSX.
They aren't mutually exclusive! Just happens that one is easy to show with simple screenshots. We know nothing about the state of FMs / engine, but most of us don't jump to negative conclusions on basis of NO evidence.

Last edited by kendo65; 06-11-2010 at 09:37 PM.
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