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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I think I've seen Cleric's pod as a quest item when I stumbled across those yesterday, but you're probably right, it does seem logical that Viper would be handled as a faction pilot since I obtained it by asploding her ship.
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#2
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Heyy uuughhh, If I have nothing but turrets on a fighter. Will it still move around and pursue foes? What kind of behavior will it have? Just wondering if anyone's done it. If not, no worries. Cause I don't want my Dragon T-SB to be a sitting duck like the mother ship.
Second, more on thread topic question. Like Missiles and Heavy Weapon slots are interchangeable in the IMDeditor. Can you simply ChangeWeaponType Heavy->Turret? Also all that money was gained legit! No trainer. Just 2 T4 Erasers = 9 dead transports. Templar ships are costly... Just finishing descriptions... Tired... Need to sleep... Only been awake for 11 hours... lol... |
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#3
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No. IMDeditor v3 was made for SW2. There is no heavy weapons in IMDeditor. |
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#4
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For weapon proficiency perks (eg. Machine Gun Proficiency, Heavy Gun Proficiency), is the weapon type decided on the damage dealt. Quote:
I'm just not quite at the stage where I can easily test these things out, sorry if its a pain. Trying to get some modding done when I can't be bothered playing, and I play when I cant be bothered modding. Edit: The Charon cache gave me 1 Berserk Laser, I took a detour to the out systems before to pick up 12 Mk2 Berserk Lasers. >_> Edit2: Weird, preliminary balance testing (mucking around) shows that having a Phoenix (10 hp/sec repair) on a Dragon T (300sp/10r shields, 2000hp) is better than a Granite (+350sp/3r). That or Greyhair is lucky. Having an Overbank DID NOT go well for Ternie... Actually, upon reading it... It doesn't seem so weird, it makes sense. Last edited by StarShatter; 06-11-2010 at 06:56 PM. |
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#5
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Okay, heres how things work.
Heavygun and Missile are interchangable, as they both operate the same, with either a very large gun or a missile pod sticking out of the hull of the ship. Smallgun is NOT interchangable with anything, as smallguns do not have an external model, the point on the hull is just where the muzzleflash comes out. Turret is also not interchangable with anything, as its a turret as opposed to a large gun or a missile pod sticking out of the hull. You can still technically change biggun type to turret type, but it would not look good at all without modifying the X, Y, and Z values. Actually, you can add as many heavyguns, smallguns, missiles, and turrets as you want, but you would have to define the X, Y, Z, and orientation values by hand, which is not difficult, just timeconsuming. Also, It is difficult to put lots of turrets on a fighter, simply because of how large turrets are (Especially the Yataghan, for some reason the double-cannon turrets are larger than the average turret). Last edited by Nanaki; 06-11-2010 at 07:11 PM. |
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#6
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btw adding multiple weapon refpoints is much less time consuming when you use 3DSMax. |
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#7
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Hmm, does not cause any issues with obnoxiously large muzzle flashes or anything like that?
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#8
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Yes
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