Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 06-11-2010, 02:15 PM
Trucidation
Guest
 
Posts: n/a
Default

I think I've seen Cleric's pod as a quest item when I stumbled across those yesterday, but you're probably right, it does seem logical that Viper would be handled as a faction pilot since I obtained it by asploding her ship.
Reply With Quote
  #2  
Old 06-11-2010, 05:39 PM
StarShatter StarShatter is offline
Approved Member
 
Join Date: Jun 2010
Posts: 38
Default

Heyy uuughhh, If I have nothing but turrets on a fighter. Will it still move around and pursue foes? What kind of behavior will it have? Just wondering if anyone's done it. If not, no worries. Cause I don't want my Dragon T-SB to be a sitting duck like the mother ship.

Second, more on thread topic question. Like Missiles and Heavy Weapon slots are interchangeable in the IMDeditor. Can you simply ChangeWeaponType Heavy->Turret?

Also all that money was gained legit! No trainer. Just 2 T4 Erasers = 9 dead transports. Templar ships are costly... Just finishing descriptions... Tired... Need to sleep... Only been awake for 11 hours... lol...
Reply With Quote
  #3  
Old 06-11-2010, 06:05 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by StarShatter View Post
Heyy uuughhh, If I have nothing but turrets on a fighter. Will it still move around and pursue foes?
Yes. It will be do this even without any weapon.

Quote:
Originally Posted by StarShatter View Post
Second, more on thread topic question. Like Missiles and Heavy Weapon slots are interchangeable in the IMDeditor. Can you simply ChangeWeaponType Heavy->Turret?
No. IMDeditor v3 was made for SW2. There is no heavy weapons in IMDeditor.
Reply With Quote
  #4  
Old 06-11-2010, 06:29 PM
StarShatter StarShatter is offline
Approved Member
 
Join Date: Jun 2010
Posts: 38
Default

Quote:
No. IMDeditor v3 was made for SW2. There is no heavy weapons in IMDeditor.
Sorry, I just mean like Heavy Gun (eg. HBC-8 Armageddon, M-204 Avenger, M-801 Polaris). I haven't played SW2, so I don't know about it's weapon types. In other words "Biggun".

For weapon proficiency perks (eg. Machine Gun Proficiency, Heavy Gun Proficiency), is the weapon type decided on the damage dealt.
Quote:
<damage_type>IMPACT</damage_type>
<graph_type>BIG</graph_type>
Meaning turrets will also be boosted by the perks?

I'm just not quite at the stage where I can easily test these things out, sorry if its a pain. Trying to get some modding done when I can't be bothered playing, and I play when I cant be bothered modding.

Edit: The Charon cache gave me 1 Berserk Laser, I took a detour to the out systems before to pick up 12 Mk2 Berserk Lasers. >_>
Edit2: Weird, preliminary balance testing (mucking around) shows that having a Phoenix (10 hp/sec repair) on a Dragon T (300sp/10r shields, 2000hp) is better than a Granite (+350sp/3r). That or Greyhair is lucky. Having an Overbank DID NOT go well for Ternie... Actually, upon reading it... It doesn't seem so weird, it makes sense.

Last edited by StarShatter; 06-11-2010 at 06:56 PM.
Reply With Quote
  #5  
Old 06-11-2010, 07:05 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Okay, heres how things work.

Heavygun and Missile are interchangable, as they both operate the same, with either a very large gun or a missile pod sticking out of the hull of the ship. Smallgun is NOT interchangable with anything, as smallguns do not have an external model, the point on the hull is just where the muzzleflash comes out. Turret is also not interchangable with anything, as its a turret as opposed to a large gun or a missile pod sticking out of the hull. You can still technically change biggun type to turret type, but it would not look good at all without modifying the X, Y, and Z values. Actually, you can add as many heavyguns, smallguns, missiles, and turrets as you want, but you would have to define the X, Y, Z, and orientation values by hand, which is not difficult, just timeconsuming.

Also, It is difficult to put lots of turrets on a fighter, simply because of how large turrets are (Especially the Yataghan, for some reason the double-cannon turrets are larger than the average turret).

Last edited by Nanaki; 06-11-2010 at 07:11 PM.
Reply With Quote
  #6  
Old 06-11-2010, 07:33 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by Nanaki View Post
Also, It is difficult to put lots of turrets on a fighter, simply because of how large turrets are (Especially the Yataghan, for some reason the double-cannon turrets are larger than the average turret).
Actually it's easy as... whatever. In the IMDEditor you have section named "Parameters": p1,p2,p3. These are X,Y,Z refpoint's dimensions multipliers (make all weapons models fully scaleable). Check these screenshots. Big Guns are @3 times greater than turrets.
btw adding multiple weapon refpoints is much less time consuming when you use 3DSMax.
Reply With Quote
  #7  
Old 06-11-2010, 08:40 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Hmm, does not cause any issues with obnoxiously large muzzle flashes or anything like that?
Reply With Quote
  #8  
Old 06-11-2010, 07:15 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by StarShatter View Post
Meaning turrets will also be boosted by the perks?
Yes

Quote:
Originally Posted by StarShatter View Post
Weird, preliminary balance testing (mucking around) shows that having a Phoenix (10 hp/sec repair) on a Dragon T (300sp/10r shields, 2000hp) is better than a Granite (+350sp/3r). That or Greyhair is lucky. Having an Overbank DID NOT go well for Ternie... Actually, upon reading it... It doesn't seem so weird, it makes sense.
Hmm.. I never use any shield boosters (armor rep very rarely). IMO better to get more speed and maneuverability. Enemy pilots will have less chance to hit you and your pilot will attack more often. Of course, it depends on your tactics.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.