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#1
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problem with screenshots is it doesn't say anything about the physics engine, doesn't say anything about the animations, and we've yet to hear anything... I'd love to see just the start-up (showing clicking switches and stuff ) and takeoff of a 109 or spitfire from inside the cockpit with sound... even on minimum graphics settings... never mind combat.
Last edited by AKA_Tenn; 06-11-2010 at 05:25 AM. |
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#2
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Im amazed at the number of people who have high end (i7) systems.
What the heck do you do with all that cpu power? Video encoding is the only thing that springs to mind, I can't imagine you would see any significant difference in gaming compared to a system for half the price (I guess you might need it for multi video card/display performance?). I recently trialled a new Lenovo D20 workstation with Xeon E5650/Quadro FX1800 (we are upgrading at work) and was disappointed to see the tiny performance boost compared with my current Athlon II X2 system. Typically, running Solidworks, I was looking at little more than 13% cpu utilization (1/2 a core). I guess SOW will be more optimized for multicore, but I will be waiting until well after release before thinking about what to buy to play it. |
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#3
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Overclock it to run FSX smooth
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#4
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S!
Well, just upgraded my system a bit again. It runs any game I throw at it at the moment very nicely at 1920:1200 resolution as I have a 16:10 24" BenQ screen. I use only 2x or 4x FSAA in any game and Anisotropic filtering is most of times application controlled as is FSAA if applicable. System is, and it should run SoW I think, below.. AMD Phenom II X6 1090T AMD 890FX based ASUS motherboard 4 x 2Gb A-Data DDR3 at 1333MHz dual channel nVidia 480GTX graphics Windows 7 64-bit |
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#5
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Quote:
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#6
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Nope, until we see SoW hit the shelves, there will be new cpus and gpus.
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#7
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I imagine there will be some CPU upgrades and GPU upgrades by this time next year.
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