Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #26  
Old 06-10-2010, 04:57 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
Hmm, the definitions are in \Data\Scripts\include\PilotProperties.script, you mean, not "pilotdefinitions.script"? couldn't find that.
Yeah, I must have been half-asleep when I originally typed that.

Quote:
But this doesn't tell us the prerequisites perks, right? E.g. to learn skill X, skill Y must be learned first <-- where is this determined?
Pilotproperties.script.

Quote:
Hmm, is it those ugly properties_<pilot name> = { ... } structures inside PilotProperties.script? That does look likely but I don't understand the { numbers } stuff.
Lets grab an example.

F_Weapon_Laser = {50,{"Gunnery_2"},{"F_Weapon_HC","F_Weapon_AC"}},

F_weapon_Laser is the perk.
50 is the amount of skill points required to purchase the perk.
{"Gunnery_2"} is the skill required to purchase the perk. You can have multiple pre-requisites.
{"F_Weapon_HC","F_Weapon_AC"} is rarely used in most perks (usually blank), and it means that if you purchase either F_Weapon_HC Perk, or F_Weapon_AC Perks, then you cannot get F_Weapon_Laser perk.

Last edited by Nanaki; 06-10-2010 at 05:01 PM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.