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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-08-2010, 05:32 PM
Terry_Lentz Terry_Lentz is offline
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Quote:
Originally Posted by Goblin Wizard View Post
Another idea... maybe you want to keep all your previous motherships and change them later for free?
Hmm, a garage? Sounds good, but mothership costs increase therefore as there is no trade-in. So its a no, at least for the main motherships.

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Originally Posted by Goblin Wizard View Post
There are two problems with pilot's roles:
- pilots (which are called like mercenaries) have their roles set once when they appear. These roles cannot be changed later.
- when pilot role is set to e.g. DEFEND, MISSILEDEFENCE, REPAIR (and probably CLOAKING) he doesn't do anything else. He doesn't use his guns at all. Only LEADER and ATTACK role let pilot fight.
Well then make them as Trucidation said: try making summoning skills for offensive and defensive style. Else make them Leader, 1-2 attackers, missile defense and the rest defense.

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Originally Posted by Goblin Wizard View Post
Speaking truth, the new motherships will be just fighters with different, bigger models. They will have full functionality of regular fighters. This means they will be able to use missiles with on/off option.
Does this mean that main motherships will be huge enough for the smaller ones to be able to dock with it, or will the capital ships dock to the main MS externally or won't they dock at all?

I have an another idea. What if the main mothership needs to be piloted by 2 pilots all the time (the firmware and a pilot), and when in grave situation you can launch the human pilot in a fighter (or in an another capital ship) but the main mothership won't be able to move. The mothership will though have 2 firmware pilots, one standard copilot (pretty useless in this situation) and a tactical operation firmware (giving better performance to shields, turrets and large caliber guns). This, though, uses one pilot slot (or two when a human is copiloting), so the maximum number of pilots is decreased making the game more realistic (You don't see a fleet of 5 to 6 capital ships wandering around in SW universe alot, do you?).

Last edited by Terry_Lentz; 06-08-2010 at 05:35 PM.
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  #2  
Old 06-08-2010, 06:03 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Terry_Lentz View Post
or will the capital ships dock to the main MS externally?
this one

Quote:
Originally Posted by Terry_Lentz View Post
I have an another idea. What if the main mothership needs to be piloted by 2 pilots all the time (the firmware and a pilot)...
There can be only one pilot (firmware or normal). It's hardcoded.
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  #3  
Old 06-08-2010, 10:18 PM
Terry_Lentz Terry_Lentz is offline
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Quote:
Originally Posted by Goblin Wizard View Post
There can be only one pilot (firmware or normal). It's hardcoded.
I thought so.

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Originally Posted by Trucidation View Post
When we've stabilized our mods I'll try to put together a pack including Nanaki's Fleet mod and Goblin Wizard's Mothership mod. Toss in my modded missiles and space will look like the war zone it's supposed to be, rofl.
Big like. (Ah, stupid Facebook terminology)
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  #4  
Old 06-10-2010, 08:27 PM
Goblin Wizard Goblin Wizard is offline
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Just some screenshots of my Angorian Light Cruiser (I really like this model).
Loadout: 6 big guns, 3 turrets, 1 missile luncher, 5 systems. Slightly slower and less maneuverable than Silver Arrow.

angor2.jpg angor1.jpg angor3.jpg
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  #5  
Old 06-13-2010, 02:47 AM
Sentencer Sentencer is offline
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So, I just installed the mod today, and went to purchase a new mothership...

Well, all the upgrade spots are gone and there is a big red sign in Russian that I would assume says there is an error. I tried almost all the motherships, and this message only appears for the "Other Models" section, but all but three of them give me this problem...

I've included a screen for details. I tried searching in this thread for an answer, but maybe I'm the only one experiencing the problem...

Ships That Have Error:
Alien dreadnought
Alien frigate
Chimera
Super chimera
Phoenix
Portal transport
Stone Arrow
Angorian Frigate

Ships That Work Fine:
Silver Arrow
Ramadanta
Star Hammer
Attached Images
File Type: jpg SW3CW_bug.jpg (63.6 KB, 249 views)

Last edited by Sentencer; 06-13-2010 at 03:03 AM.
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  #6  
Old 06-13-2010, 04:05 AM
Trucidation
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Those ships aren't ready. Only the three with prices are.
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  #7  
Old 06-13-2010, 08:11 PM
Sentencer Sentencer is offline
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Quote:
Originally Posted by Trucidation View Post
Those ships aren't ready. Only the three with prices are.
Ah, ic. Love the mod already, great work Goblin Wizard/ Others!
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  #8  
Old 07-24-2010, 01:43 AM
Peregrinus Peregrinus is offline
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OT:

Quote:
Originally Posted by Sentencer View Post
So, I just installed the mod today, and went to purchase a new mothership...
...

That error picture seems to say: "rabota skanjera blokirujetsja vnješnim istočnikom", which could be translated as "Scanner work is blocked by external source".
I really want to know WHY is that picture there...
(Which scanner? Why is it blocked? With what? ... )
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  #9  
Old 07-24-2010, 04:23 PM
Goblin Wizard Goblin Wizard is offline
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It's a default picture for ships which don't have their own background picture - most of the AI ships which weren't supposed to be controlled by player.

btw after a little break I'm back to modding SW3 so most of these ships will be fully manageable.
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  #10  
Old 06-08-2010, 06:54 PM
Trucidation
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Quote:
Originally Posted by Terry_Lentz View Post
(You don't see a fleet of 5 to 6 capital ships wandering around in SW universe alot, do you?).
When we've stabilized our mods I'll try to put together a pack including Nanaki's Fleet mod and Goblin Wizard's Mothership mod. Toss in my modded missiles and space will look like the war zone it's supposed to be, rofl.
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