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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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One aircraft is more than enough when done right, DCS currently holds the market as the most realistic customer simulation out there for sure, not even IL2 gets close. |
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#2
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One aircraft does hold the potential to make a sim if it's done really really well. I agree. The question is just WHICH ONE -- on an economical level. You can make "single aircraft" sims with aircraft that common people know, attractive aircraft like the legendary B17, or maybe the Spitfire too, maybe with a Corsair, for the American market. I already very much doubt you can make it with a Hurricane. Or a Me109. Not even to mention a Fokker, a Fiat or all of the other stuff. It doesn't draw enough people to be economically viable.
Also, if you make a single aircraft or heli sim, your campaign will be tailored around that aircraft. I think except as far as the technical simulation of the machine goes that you want to portray, the simulation of war will always be poorer than in a sim like IL2 or the CFS series. |
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#3
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A2A series not have one only one italian plane shame A2A shame you ignoring ITALY? shame.
A2A series not have respect in this world not exist only america but exist also another nation. ITALY AND GERMANY is FIRST state of aeronatical tecnology and experience ante-post WW1 and WW2 and post WW1 WW2 American after copy eurpean tecnology to europe. you loock P47 yes american copy italy desine of reggiane 2000 why most italian live in america and new york during ww2 have good italian comunity. |
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#4
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i repsect most most 1C company and Daidalos team because developers italian plane tank you you is a serious company.
example:FSX not have a just texture terrain of Europe not have complicate mesh terrain of ITALIAN ALPS the big mountain in all europe this is not respect in confront of european peoples not respect the EUROPEAN STANDARDS. |
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#5
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(Or, should I say, )Republic Aviation was originally known as the Seversky Aircraft Company, founded by a Russian WWI veteran and staffed (at least initially) by engineers from the former Russian empire. It was Seversky's P-35 from which Italian engineers loosely based the Re.2000. Keep making yourself look like a fool though. It's good fun. |
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#6
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yes yes just observation SOVIETIC UNION have 2 exemplar of p-35 but not have project.
After the ING.ROBERTO LONGHI PROJECT THE REGGIANE 2000 inspiration to p35. Sorry LukeFF but my teory to america copy european tecnology during ww2 remain in my mind. Last edited by Xilon_x; 06-07-2010 at 10:48 AM. |
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#7
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My God. How short sighted can you all be??? This is not the enemy. This is potentially the best friend SoW could have.
Oleg has said many times that 3rd party and professional works will be allowed compatability in SoW. What if A2A and other companies produced aircraft like this that can be installed into SoW the same way such addons can be added to FSX? Don't you see? This is where Maddox Games will finally get to make a decent living, by creating a 3rd party industry around SoW. Sow will help sell copies of professionally made addon aircraft, and these addons will help sell more copies of SoW. If Oleg is smart, he'll be negotiating with A2A and others to allow them to produce versions of future aicraft that can run in the SoW environment... for a fee. SoW has the potential to bury FSX for customers who are into the short-hop flights. Don't willfully misunderstand me. I'm not talking about the 747's and whatnot. I'm talking about the civil types like Dragon Rapides etc, classic warbirds like the B-17 above and everything else in between. SoW has the potential to corner the market as a Classic Flight simulator. Not just a Combat flight simulator. No way can they make an Il-2 sized planeset on their own though. Opening SoW to commercial and 3rd party expansion is the key. I must say, I'm suprised no one even mentioned it.
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#8
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DCS Black Shark isn't a threat to SOW either.
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#9
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Here's to hoping that we get people like A2A get into a licensing agreement with Oleg's team. On one hand the cost of some individual aircraft tends to get a bit prohibitive for FSX who buy lots of add-ons, on the other hand when a team focuses on a single aircraft it's sure going to be detailed like hell. Plus, if there's some "screening" by Oleg's team in regards to FM/DM so that it can be used in multiplayer, that's a lot of extra value right there. What if we went one step further and had entire theaters and conflicts made? Imagine for example if the guys who made Over Flanders Fields on the CFS engine started getting interested on using the SoW engine. They have their historical research so over-the-top-refined that you can actually fly a mission with a famous ace and you'll see the exact same weather conditions that Manock or Richthoffen faced over that sector of the front on that day 90 or so years ago, struggling with the turbulence in the exact same paintjob they were sporting in real life. It just begs for an up to date game engine. SoW quality biplanes+90% or more historical accuracy? Sure, give me, i'd pay full price for an OFF remake based on the SoW engine. |
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#10
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Yes it is a real treat!
A2A makes awesome stuff, and I agree with the notion that they'd do some great stuff as 3rd parties with BOB SOW. FSX engine might have some aspects better than IL-2, but not BOB SOW. And BOB SOW you can actually shoot, bomb, rocket stuff, and it has the physics built into the engine, not coded in later as an afterthought like FSX mods. Regarding the guy's voice narrating, sounds like a American teenager doing it, hence the pronunciation deviances. I just hope BOB SOW uses better and more realistic sounds like A2A's stuff uses. |
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