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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-06-2010, 02:42 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice Also, I still don't know enough of LUA to suggest script improvements, but I'm sure guys like Nanaki and Goblin Wizard may have something to say about that.
I can give only one suggestion: Release as much part of the code as you can (form the exe) and put it into editable script files. We'll take care of the rest.

I like the new light effects.

Last edited by Goblin Wizard; 06-06-2010 at 02:52 PM.
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  #2  
Old 06-06-2010, 03:33 PM
Rastix Rastix is offline
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Quote:
Originally Posted by Goblin Wizard View Post
I can give only one suggestion: Release as much part of the code as you can (form the exe) and put it into editable script files. We'll take care of the rest.
The great decrease of perfomance would be as a result


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Originally Posted by Trucidation View Post
I'm sure the devs have their reasons for using different types, but perhaps they can be persuaded to explain how to understand DYNAMIC type files?
They have copyrighted decoding tools
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  #3  
Old 06-06-2010, 03:46 PM
Trucidation
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We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...). Or did you mean something else?

Btw thanks for the update, nice pictures
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  #4  
Old 06-06-2010, 03:54 PM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by Trucidation View Post
We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...).
Exactly! What is the reason of encoding the dialogs? Why don't put them in plain text (like some others loc files)?
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  #5  
Old 06-07-2010, 12:11 PM
Trucidation
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Destructible modules, or item durability. E.g. "full health", "light damage", "heavy damage", "broken". We could set items to perform less optimally at different stages of damage or even be totally inoperable if they get broken.

Set flags to allow which weapons can have a %chance of causing this damage. This also opens the possibility of repair modules that fix items instead of shield / armor. In other words, more variety.

Edit:
This can also create more perks for repair; right now we have shield repair rate and armor repair rate. This can add item repair rate.

Another idea, firmware + pilot slot. Firmwares for fighters as well, not just mothership. Nothing major of course but even modest improvements (5%-20%) can help.

Last edited by Trucidation; 06-07-2010 at 12:14 PM.
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  #6  
Old 06-08-2010, 11:13 AM
sidius sidius is offline
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I'd like to see some new player logos (and color - for those stripes - now it's cyan I think), which could be chosen when you choose pilot specialization (some new hero portrats to choose from would be nice too)

in my opinion, antilaser system "bubble" is ugly like hell, couldn't it be just glow effect like repair module?

also, I know that you don't need much aerodymanics in open space, but some of those fighters just looks like cut of stone brick.. I vote for more nice models like Black Stormcrow, Skolm, Trident and less stonebrick UFOs like Wyvern and all 1st and most 2nd generation fighters..

and last idea: it would be nice to add some storyline different than others, like joining Patrol to eliminate pirate gangs and such, and making system that would belong just to patrol, with trade station selling _pat0 fighters instead of _pl0)
and after ending this line Free Play, means you can start following some main storyline or just fly through the universe freely
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  #7  
Old 06-08-2010, 01:13 PM
Nanaki Nanaki is offline
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Quote:
also, I know that you don't need much aerodymanics in open space, but some of those fighters just looks like cut of stone brick.. I vote for more nice models like Black Stormcrow, Skolm, Trident and less stonebrick UFOs like Wyvern and all 1st and most 2nd generation fighters..
We need more models period, most of those models were made during the development of the original game.
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