![]() |
|
|||||||
| Star Wolves 3D space RPG with deep strategy and tactical elements |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice
|
|
#2
|
|||
|
|||
|
Think some more screenshots http://www.strategyinformer.com/pc/s...reenshots.html
|
|
#3
|
|||
|
|||
|
Explain please
|
|
#4
|
|||
|
|||
|
@Rastix:
DYNAMIC type seems to be some sort of encoding, for example look at the text in \Data\LocData\English\Locations\Aurora\text.loc. Line 8 is something like "#L_nav_Alex=<some numbers>". But in STANDART type files like \Data\LocData\English\ui_windows.loc, definitions like those are in plaintext, e.g. line 11 "#UI_TradeStationWndCaption = Trade station". I'm sure the devs have their reasons for using different types, but perhaps they can be persuaded to explain how to understand DYNAMIC type files? |
|
#5
|
|||
|
|||
|
Quote:
I like the new light effects. Last edited by Goblin Wizard; 06-06-2010 at 02:52 PM. |
|
#6
|
|||
|
|||
|
Quote:
They have copyrighted decoding tools |
|
#7
|
|||
|
|||
|
We don't need their decoding tools if they used STANDART (because the text wouldn't be encoded...). Or did you mean something else?
Btw thanks for the update, nice pictures |
|
#8
|
|||
|
|||
|
Exactly! What is the reason of encoding the dialogs? Why don't put them in plain text (like some others loc files)?
|
|
#9
|
|||
|
|||
|
Destructible modules, or item durability. E.g. "full health", "light damage", "heavy damage", "broken". We could set items to perform less optimally at different stages of damage or even be totally inoperable if they get broken.
Set flags to allow which weapons can have a %chance of causing this damage. This also opens the possibility of repair modules that fix items instead of shield / armor. In other words, more variety. Edit: This can also create more perks for repair; right now we have shield repair rate and armor repair rate. This can add item repair rate. Another idea, firmware + pilot slot. Firmwares for fighters as well, not just mothership. Nothing major of course but even modest improvements (5%-20%) can help. Last edited by Trucidation; 06-07-2010 at 12:14 PM. |
|
#10
|
|||
|
|||
|
I'd like to see some new player logos (and color - for those stripes - now it's cyan I think), which could be chosen when you choose pilot specialization (some new hero portrats to choose from would be nice too)
in my opinion, antilaser system "bubble" is ugly like hell, couldn't it be just glow effect like repair module? also, I know that you don't need much aerodymanics in open space, but some of those fighters just looks like cut of stone brick.. I vote for more nice models like Black Stormcrow, Skolm, Trident and less stonebrick UFOs like Wyvern and all 1st and most 2nd generation fighters.. and last idea: it would be nice to add some storyline different than others, like joining Patrol to eliminate pirate gangs and such, and making system that would belong just to patrol, with trade station selling _pat0 fighters instead of _pl0) and after ending this line Free Play, means you can start following some main storyline or just fly through the universe freely |
![]() |
| Thread Tools | |
| Display Modes | |
|
|