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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg - it is good to see your personal updates again with some regularity - like you used to do in il2 days...
Is SoW going to use open GL or DX12 for rendering? will we be able to adjust things like gamma correction in the game GUI, just as in Rise of Flight? and will there be other items like they call 'post effects' ? Since there was so much complaining by fans in il2 days regarding 'muzzle flash' and engine 'lawnmower' sounds and MG sounds - have you considered making those effects adjustable in the game (maybe by use of a slider to increase/decrease the visual or audio depth) within the GUI ? thank you for continuing to work on PC combat flight simulations - I think I can speak for many when I say we are fortunate to have you and your tremendous dedication (and whole team @ Maddox as well)... Is Ilya (Luthier) still with you and is there still a Korean era flight sim in the works?
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#2
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The SOW game engine will be DX 9, 10, and 11. I'm sure if Oleg still plans to make SOW into a complete series over the next 10+ years it will also be able to migrate to DX12, and beyond.
Luthier is still working with Oleg. I know Luthier stopped working on the Korean sim for the time being to help Oleg complete BOB. |
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